Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii

Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii
复制标题

DOI:
10.1089/g4h.2012.0006
复制
发表时间:
2012-08-01
影响因子:
3.5
通讯作者:
Gras, Laura Z.
Gras, Laura Z.
中科院分区:
医学2区
文献类型:
--
作者:
Sullivan, Brendan;Harding, Alexandra G.;Gras, Laura Z.

文献摘要

被引文献

相似文献

目的:本病例报告的目的是观察一种新型平衡板是否可以改善动态平衡障碍受试者的平衡和步态,并享受虚拟康复训练。和J. D.)与(雷德蒙,WA)Wii(TM)滑雪板和滑水板游戏结合使用,参与者在物理治疗门诊部。基线测量的步态速度和步长,四个广场步测试,星星平衡漂移测试,感觉组织测试,和内在动机清单。两个60-90分钟的会议,每周为5周,包括七至九个试验的Wii滑雪板或滑水games.Results:改善被认为是在每一个结果measured.Conclusions:这项研究有可比的结果进行研究,使用摇摆板,在平衡的改善。使用虚拟滑雪板模拟提高了受试者的平衡,步态速度和步幅,以及成为一个愉快的活动。
Objective: The purpose of this case report is to see if a novel balance board could improve balance and gait of a subject with dynamic balance impairments and enjoyment of virtual rehabilitation training.Materials and Methods: A novel Adaptive Snowboard (TM) (developed by two of the authors, B.S. and J.D.) was used in conjunction with the Nintendo (R) (Redmond, WA) Wii (TM) snowboarding and wakeboarding games with a participant in a physical therapy outpatient clinic. Baseline measurements were taken for gait velocity and stride length, Four Square Step Test, Star Balance Excursion Test, Sensory Organization Test, and the Intrinsic Motivation Inventory. Two 60-90-minute sessions per week for 5 weeks included seven to nine trials of Wii snow-boarding or wakeboarding games.Results: Improvements were seen in every outcome measure.Conclusions: This study had comparable results to studies performed using a wobble board in that improvements in balance were made. Use of virtual snowboard simulation improved the subject's balance, gait speed, and stride length, as well as being an enjoyable activity.