The development of gamified learning activities to increase student engagement in learning
The development of gamified learning activities to increase student engagement in learning
复制标题
开发游戏化学习活动以提高学生的学习参与度
DOI:
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发表时间:
2016
期刊:
影响因子:
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通讯作者:
Thanita Lerdpornkulrat
中科院分区:
文献类型:
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作者:
Chanut Poondej;Thanita Lerdpornkulrat
In the literature, the potential efficacy of the gamification of education has been demonstrated. The aim of this study was to explore the influence of applying gamification techniques to increase student engagement in learning. The quasi-experimental nonequivalent-control group design was used with 577 undergraduate students from six classes. The students in three of the classes were assigned to be the treatment group whereas the students in the others were the control group. Students in the treatment group attended a course designed for gamification, while students in the control group attended a regular course. The results showed that in the treatment group, student engagement in learning was significantly better than that of the students in the control group. We provide empirical support for gamification of education and conclude that students clearly valued the engagement of gamified learning activities.