Haptic display of 3D liquids for interactive applications

Haptic display of 3D liquids for interactive applications
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用于交互式应用的 3D 液体触觉显示

DOI:
10.1109/icegic.2009.5293575
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发表时间:
2009
期刊:
2009 International IEEE Consumer Electronics Society's Games Innovations Conference
影响因子:
--
通讯作者:
Won
Won
中科院分区:
--
文献类型:
--
作者:
M. Vines;J. Mora;Won

文献摘要

被引文献

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我们挑战自己,让用户体验如何在虚拟环境中搅拌3D流体池。流体是不能使用传统多边形定义形状的对象,并且图形渲染和触觉渲染纯粹基于Navier-Stokes方程的数学计算。通过触觉探头,用户能够在模拟液体池中引入扰动,实时触摸力反馈使这种相互作用的效果可视化。我们的创新之处在于开发了与粘性不可压缩流体模拟实时交互的有效方法,适用于高度交互的应用程序,如计算机游戏。我们专注于产生实时模拟的触觉可视化的问题,类似于用户从真实流体中感受到的触觉感觉。
We challenge ourselves to allow a user to feel how to stir a pool of 3D fluid in a virtual environment. Fluids are objects where the shape can not be defined using conventional polygons, and the graphical rendering and haptic rendering are purely based on mathematical calculation from the Navier-Stokes equation. Through a haptic probe the user is able to introduce perturbations in a pool of simulated liquid, and real-time haptic force feedback enables visualization of the effects of this interaction. We innovate by developing efficient methods for realtime interaction with the simulation of viscous incompressible fluids, suitable for higly interactive applications such as computer games. We focus on the problem of producing haptic visualization of real-time simulation that resembles the tactile sensation the user perceives from real fluids.