Modeling Interactions in Multidisciplinary Design: A Game Theoretic Approach

Modeling Interactions in Multidisciplinary Design: A Game Theoretic Approach
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DOI:
10.2514/2.248
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发表时间:
1997
期刊:
影响因子:
2.5
通讯作者:
K. Lewis;F. Mistree
K. Lewis;F. Mistree
中科院分区:
工程技术3区
文献类型:
--
作者:
K. Lewis;F. Mistree

文献摘要

被引文献

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说明了多学科设计中相互作用建模方法的开发、实施和应用。鉴于复杂系统的设计涉及多个学科的设计团队和他们的相关分析和综合工具,任务是建立设计师和他们的工具之间的真实的交互模型,以预测最终的设计。我们的方法来解决这个问题是抽象的多学科设计中的相互作用作为一组球员之间的游戏序列,这是体现了设计团队和他们的基于计算机的工具。的发展应用于亚音速客机设计案例研究,以说明丰富的见解和结果,可以通过行使不同的现实协议之间的学科球员在现代设计过程中产生。
The development, implementation, and application of approaches to modeling the interactions in multidisciplinary design is illustrated. Given that the design of complex systems involves multiple disciplinary design teams and their associated analysis and synthesis tools, the task is to model the real interactions among the designers and their tools in order to predict the resulting design. Our approach to this problem is to abstract the interactions in multidisciplinary design as a sequence of games among a set of players, which are embodied by the design teams and their computer-based tools. The developments are applied to a subsonic passenger aircraft design case study to illustrate the rich insights and results that can be generated by exercising different realistic protocols between disciplinary players in modern design processes.