Stationary Equilibria in Stochastic Games: Structure, Selection and Computation
Stationary Equilibria in Stochastic Games: Structure, Selection and Computation
复制标题
随机博弈中的平稳均衡:结构、选择和计算
DOI:
--
复制
发表时间:
2000
期刊:
影响因子:
--
通讯作者:
R. Peeters
中科院分区:
文献类型:
--
作者:
P. Herings;R. Peeters
This paper is the first to introduce an algorithm to compute stationary equilibria in stochastic games, and shows convergence of the algorithm for almost all such games. Moreover, since in general the number of stationary equilibria is overwhelming, we pay attention to the issue of equilibrium selection. We do this by extending the linear tracing procedure to the class of stochastic games, called the stochastic tracing procedure. From a computational point of view, the class of stochastic games possesses substantial difficulties compared to normal form games. Apart from technical difficulties, there are also conceptual difficulties, for instance the question how to extend the linear tracing procedure to the environment of stochastic games.We prove that there is a generic subclass of the class of stochastic games for which the stochastic tracing procedure is a compact one-dimensionalpiecewise differentiable manifold with boundary. Furthermore, we prove that the stochastic tracing procedure generates a unique path leading from any exogenously specified prior belief, to a stationary equilibrium. A well-chosen transformation of variables is used to formulate an everywhere differentiable homotopy function, whose zeros describe the (unique) path generated by the stochastic tracing procedure. Because of differentiability we are able to follow this path using standard path-following techniques. This yields a globally convergent algorithm that is easily and robustly implemented on a computer using existing software routines. As a by-product of our results, we extend a recent result on the generic finiteness of stationary equilibria in stochastic games to oddness of equilibria.