The Impact of Different Perceptual Cues On Fear And Presence In Virtual Reality

The Impact of Different Perceptual Cues On Fear And Presence In Virtual Reality
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虚拟现实中不同感知线索对恐惧和存在的影响

DOI:
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发表时间:
2013
影响因子:
0.4
通讯作者:
A. Mühlberger
A. Mühlberger
中科院分区:
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文献类型:
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作者:
Henrik M. Peperkorn;A. Mühlberger

文献摘要

被引文献

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在过去的几年里,知觉视觉线索对蜘蛛恐惧反应的影响已经得到了彻底的研究。虽然害怕被蜘蛛触摸是蜘蛛恐惧症的临床表现的一部分,但关于触觉恐惧线索影响的研究结果很少。这项研究使用虚拟现实来选择性地应用视觉和触觉恐惧线索。在20名恐惧症和20名非恐惧症参与者中测量了自我报告的恐惧和VR中的存在体验。所有的参与者都反复暴露于视觉线索,触觉线索,两者的组合和没有恐惧相关的知觉线索。参与者在每种条件下随机暴露五次。结果表明,触觉恐惧线索有能力触发独立的视觉线索的恐惧。参与者在组合和控制条件下体验到最高水平的存在。存在不仅可以与VR中特定线索的情感影响相关联,而且似乎取决于虚拟环境与真实的生活情况的可比性。
The impact of perceptual visual cues on spider phobic reactions has been thoroughly investigated over the last years. Although the fear of being touched by a spider is part of the clinical picture of spider phobia, findings on the impact of tactile fear cues are rare. This study uses virtual reality to selectively apply visual and tactile fear cues. Self-reported fear and the experience of presence in VR were measured in 20 phobic and 20 non-phobic participants. All participants were repeatedly exposed to visual cues, tactile cues, the combination of both and no fear relevant perceptual cues. Participants were exposed in each condition for five times in random order. Results show that tactile fear cues have the power to trigger fear independent of visual cues. Participants experienced highest levels of presence in the combined and the control condition. Presence may not only be seen in association with the emotional impact of specific cues in VR but also appears to depend on the comparability of a virtual environment to a real life situation.