Are you Ready! to take early action? Embedding serious gaming into community managed DRR in Bangladesh

Are you Ready! to take early action? Embedding serious gaming into community managed DRR in Bangladesh
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你准备好了吗!

DOI:
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发表时间:
2015
期刊:
International Conference on Information Systems for Crisis Response and Management
影响因子:
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通讯作者:
A. V. D. Hulst
A. V. D. Hulst
中科院分区:
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文献类型:
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作者:
M. Homberg;L. Cumiskey;E. Oprins;P. Suarez;A. V. D. Hulst

文献摘要

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本文应用基于游戏的学习评价模型(GEM)来评估早期预警-早期动作游戏是否“准备好了!是增加现有减少灾害风险培训课程的有效组成部分,由非政府组织工作人员推动,并在社区一级应用。我们开发了一份纸质调查,包括17个五级Likert项目和15个公开问题,涉及不同的创业板指标,询问了16名非政府组织工作人员,并对58名社区人员使用了一套简化的五个带有表情符号的问题。结果表明,工作人员看到了嵌入Ready的巨大潜力!在DRR过程中,社区高度赞赏这款游戏。GEM被发现是评估这场严肃游戏的有效性的有用方法。然而,在一个受教育程度较低和部分文盲的社区中,人们认识到设计一种个人的、主要是目视的评估工具而不是纸质调查的重要性。
This paper applies a Game-based Learning Evaluation Model (GEM) to assess whether the early warning - early action serious game "Ready!" is an effective component to add to existing Disaster Risk Reduction (DRR) training curricula, facilitated by NGO staff and applied at the community level. We developed a paper-based survey with 17 five-level Likert items and 15 open questions addressing the different GEM indicators to question 16 NGO staff, and used a simplified set of five questions with emoticons for 58 community people. The results showed that the staff saw great potential in embedding Ready! in DRR processes and that the community highly appreciated the game. The GEM was found to be a useful methodology to evaluate the effectiveness of this serious game. However, in the context of a lower educated and partly illiterate community, the importance of designing an individual, largely visual assessment instrument instead of a paper-based survey was acknowledged.