The Validity of Games

The Validity of Games
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游戏的有效性

DOI:
10.1177/1046878198291003
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发表时间:
1998
影响因子:
2
通讯作者:
G. Heijne
G. Heijne
中科院分区:
--
文献类型:
--
作者:
V. Peters;G. Vissers;G. Heijne

文献摘要

被引文献

相似文献

处理复杂情况的一种方法是模拟方法:建立这个现实的简化模型,从这个简化模型中学习,最后,将发现或知识转化回现实。游戏便是基于这一理念。如果我们想要基于游戏中获得的经验和知识对现实做出推断,我们就必须确保游戏模型能够很好地或有效地呈现真实情况。本文将从游戏和模拟的角度探讨有效性的概念;适用于模拟和游戏的有效性分为四个方面。这些方面与游戏的三种应用有关。文章总结了在游戏设计过程中可能威胁有效性的因素;为了避免这些威胁,提出了一些建议。
One way to deal with complex situations is the simulation approach: build a simplified model of this reality, learn from this simplified model, and, finally, translate the findings or knowledge back to the reality. Gaming is based on this idea. If we want to make inferences about reality based on experiences and knowledge acquired in a game, we have to be sure that the game model is a good, or valid, representation of the real situation. In this article, the concept of validity is explored in relation to games and simulations; four aspects of validity that apply to simulations and games are distinguished. These aspects are related to three applications of games. The article concludes with factors that may threaten validity during the process of the game design; a few suggestions are made to avert these threats.