The HYPERREAL Design System

The HYPERREAL Design System
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超现实设计系统

DOI:
10.1145/1186954.1186980
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发表时间:
2005
期刊:
IEEE Virtual Reality Conference (VR 2006)
影响因子:
--
通讯作者:
Kosuke Sato
Kosuke Sato
中科院分区:
--
文献类型:
--
作者:
M. Hisada;Kazuhiko Takase;Keiko Yamamoto;I. Kanaya;Kosuke Sato

文献摘要

被引文献

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本文提出了一种新的混合现实(MR)系统,该系统利用计算机生成的阴影投影来虚拟地修改真实物体的形状(如凹痕、雕刻、膨胀)。这个系统,我们称之为HYPERREAL,当用户操作系统来修改物体的形状时,他们会觉得真实的物体实际上是变形的,而只是改变真实物体的照明模式。作者的目标是将这项技术应用于产品设计领域:使用HYPERREAL,设计师将能够比传统的设计过程(通常是计算机辅助设计,或CAD,系统和实体模型)更有效地以直观的方式评估和修改产品的形式,因为该系统能够在计算机系统(如CAD系统)上一次性向用户提供真实模型的现实性/存在性和形状数据的灵活性。
This paper presents a novel mixed reality (MR) system for virtually modifying (e.g., denting, engraving, swelling) shape of real objects by using projection of computer-generated shade. Users of this system, which we call HYPERREAL, perceive as if the real object is actually being deformed when they operate the system to modify the shape of the object while only the illumination pattern of the real object is changed. The authors are aiming to apply this technology to product designing field: designers would be able to evaluate and modify form of their product more efficiently and effectively in an intuitive manner using HYPERREAL than conventional design process (typically, computer aided design, or CAD, systems and solid mock-ups) since the system is able to provide users with actuality/presence of real mock-up and flexibility of shape data on a computer system, such as CAD system, all at once.