课题基金 / 基金详情

Geometry and Texture Synthesis

Geometry and Texture Synthesis
几何和纹理合成
批准号:
0204355
负责人:
Greg Turk
金额:
$25.5万
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2002
资助国家:
美国
项目状态:
已结题
起止时间:
2002-07-01 至 2006-06-30

项目摘要

项目成果

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中文摘要
翻译
数据捕获方法,如范围扫描、静态摄影、视频和运动捕获,已经开始改变计算机图形建模、渲染和动画的执行方式。我们建议通过开发重用几何和图像的方法来扩大捕获数据用于模型创建的适用性。我们计划进行两个相关的研究方向。 其中第一个是改进执行纹理合成的方法。我们计划解决目前纹理合成方法的一些缺点,包括丢失或误注册的精细功能,缺乏变化的合成纹理,调整的算法的参数和缺乏用户控制。我们计划为这项工作借鉴的两个想法是人类视觉感知的图像度量和合成图像质量的评估。 令人惊讶的是,很少有人注意到这些问题与纹理合成。 我们的第二个目标是适应纹理合成方法的创建3D几何。 具体来说,我们计划解决的问题,创建高度场,位移图,和任意三维体积几何。将纹理合成思想扩展到3D中有许多挑战,因此我们计划以一种有条理的方式来处理这个越来越困难的表示列表。当然,我们在纹理合成方面的工作将为几何合成工作提供很多信息。几何重用应该允许用户创建具有用户指定的山脉,河流和丘陵位置的合成地形。自然侵蚀和其他特征不是来自昂贵的模拟,而是来自实例的几何合成。地形数据的例子很容易从美国地质勘探局找到,其他数字几何可以通过范围扫描和合并技术捕获。
英文摘要
ABSTRACT0204355Greg TurkGA Tech Res Corp GITMethods of data capture such as range scanning, still photography, video and motion capture have begun to alter the manner in which computer graphics modelling, rendering and animation is performed. We propose to widen the applicability of captured data for model creation by develop-ing methods for re-use of geometry and images. We plan to pursue two related research directions. The first of these is to improve methods of performing texture synthesis. We plan to address a num-ber of the shortcomings of current texture synthesis methods, including the loss or mis-registration of fine features, the lack of variation in synthetic textures, the tuning of the parameters of the algo-rithms and the lack of user control. Two of the ideas that we plan to draw upon for this work are image metrics for human visual perception and the evaluation of the quality of synthesized images. Surprisingly little attention has been paid to these issues with regard to texture synthesis. Our second goal is the adaptation of texture synthesis methods to the creation of 3D geometry. Specifically, we plan to address the problems of creating height fields, displacement maps, andarbitrary 3D volumetric geometry. There are many challenges to extending texture synthesis ideasinto 3D, so we plan to approach this increasingly difficult list of representations in a methodicalfashion. Of course, our work in texture synthesis will inform much of the geometry synthesis work.Geometry re-use should allow a user to create synthetic terrain with the locations of mountains,rivers and hills specified by the user. Natural erosion and other characteristic features will come notfrom costly simulations, but from geometry synthesis from examples. Examples of terrain data areeasily found from the USGS, and other digital geometry can be captured through range scanningand merging techniques.
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HCC: Small: Embedded Meshes for Flow and Fracture
  • 批准号:
    1017014
  • 项目类别:
    Standard Grant
  • 资助金额:
    $46.65万
  • 财政年份:
    2010
  • 负责人:
    Greg Turk
  • 依托单位:
CDI-Type I: Small Resources Supercomputing: High Performance Computing in the Earth Sciences
  • 批准号:
    1027870
  • 项目类别:
    Standard Grant
  • 资助金额:
    $51.2万
  • 财政年份:
    2010
  • 负责人:
    Greg Turk
  • 依托单位:
Collaborative Research: MSPA-MCS: Simulation and Visualization of Flow at Interfaces
  • 批准号:
    0625264
  • 项目类别:
    Standard Grant
  • 资助金额:
    $38.32万
  • 财政年份:
    2006
  • 负责人:
    Greg Turk
  • 依托单位:
Surface Visibility for Large Model Visualization
  • 批准号:
    0083836
  • 项目类别:
    Continuing Grant
  • 资助金额:
    $24.13万
  • 财政年份:
    2000
  • 负责人:
    Greg Turk
  • 依托单位:
国内基金
海外基金
表面纹理(texture)结构与界面摩擦的相关性及其优化研究
  • 批准号:
    50545035
  • 项目类别:
    专项基金项目
  • 资助金额:
    8.0万元
  • 批准年份:
    2005
  • 负责人:
    刘莹
  • 依托单位: