HCC: III: Small: MyDome - Defining the Computational and Cognitive Potential of Interactive Simulations in an Immersive Dome Environment
HCC:III:小型:MyDome - 定义沉浸式圆顶环境中交互式模拟的计算和认知潜力
基本信息
- 批准号:0916098
- 负责人:
- 金额:$ 49.98万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2009
- 资助国家:美国
- 起止时间:2009-08-01 至 2013-07-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
The MyDome project will bring 3D virtual worlds for group interaction into planetaria and portable domes. Advances in computing have evolved the planetarium dome experience from a star field and pointer presentation to a high-resolution movie covering the entire hemispherical screen. The project will further transform the dome theater experience into an interactive immersive adventure. MyDome will develop scenarios in which the audience can explore along three lines of inquiry: (1) the past with archeological reconstructions, (2) the present in a living forest, and (3) the future in a space station or colony on Mars. These scenarios will push the limits of technology in rendering believable environments of differing complexity and will also provide research data on human-centered computing as it applies to inquiry and group interactions while exploring virtual environments.The project proposes to engage a large portion of the population, with a special emphasis on the underserved and under-engaged but very tech-savvy teenage learner. Research questions addressed are: 1. What are the most engaging and educational environments to explore in full-dome? 2. What on-screen tools and presentation techniques will facilitate interactions? 3. What are the limitations for this experience using a single computer, single projector mirror projection system as found in the portable Discovery Dome? 4. Which audiences are best served by exploration of virtual hemispherical environments? 5. How large can the audience be and still be effective for the individual learner? What techniques can be used to provide more people with a level of control of the experience and does the group interaction enhance or diminish the engagement of different individuals? 6. What kind of engagement can be developed in producing scientific and climate awareness? Does experiencing past civilizations lead to more interest in other cultures? Does supported learning in the virtual forest lead to greater connection to and understanding of the real forest? Does the virtual model space experience excite students and citizens about space exploration or increase the understanding of the Earth's biosphere?The broader impacts of the project are (1) benefits to society from increasing public awareness and understanding of human relationships with the environment in past civilizations, today?s forests and climate change, and potential future civilizations in space and on Mars; (2) increasing the appeal of informal science museums to the tech-savvy teenage audience, and (3) significant gains in awareness of young people in school courses and careers in science and engineering. The partners represent a geographically diverse audience and underserved populations that include rural (University of New Hampshire), minority students (Houston Museum of Natural Science) and economically-distressed neighborhoods (Carnegie Museum of Natural History). Robust evaluation will inform each program as it is produced and refined, and will provide the needed data on the potential for learning in the interactive dome environment and on the optimal audience size for each different type of inquiry.
MyDome项目将把用于群体互动的3D虚拟世界带入天文馆和便携式圆顶。计算技术的进步已经将天文馆圆顶的体验从星星场和指针呈现发展为覆盖整个半球形屏幕的高分辨率电影。该项目将进一步将圆顶剧院的体验转变为互动的沉浸式冒险。MyDome将开发场景,观众可以沿着沿着三条线索探索:(1)考古重建的过去,(2)在活森林中的现在,(3)在火星上的空间站或殖民地的未来。这些场景将推动技术在呈现不同复杂度的可信环境方面的极限,并将提供以人为中心的计算的研究数据,因为它适用于探索虚拟环境时的查询和群体交互。该项目建议让大部分人口参与,特别强调服务不足和参与不足但非常精通技术的青少年学习者。解决的研究问题是:1。什么是最吸引人的和教育的环境,以探索在全圆顶?2.什么样的屏幕工具和演示技术将促进互动?3.使用便携式Discovery Dome中的单台计算机、单台投影仪镜面投影系统的这种体验有什么局限性?4.哪些观众最适合探索虚拟半球形环境?5.听众的数量有多大,对学习者个人来说仍然有效?什么技术可以用来为更多的人提供一定程度的体验控制,小组互动是否会增强或减少不同个体的参与?6.在提高科学和气候意识方面可以发展何种参与?体验过去的文明是否会导致对其他文化更感兴趣?在虚拟森林中的辅助学习是否会导致与真实的森林的更多联系和理解?虚拟模型空间体验是否激发了学生和公民对空间探索的兴趣,或增加了对地球生物圈的了解?该项目更广泛的影响是(1)提高公众对过去文明中人类与环境关系的认识和理解,使社会受益,今天?这些活动包括:(1)提高科学博物馆的吸引力;(2)增加非正式科学博物馆对精通技术的青少年观众的吸引力;(3)显著提高年轻人对科学和工程领域的学校课程和职业的认识。合作伙伴代表了地理上不同的受众和服务不足的人群,包括农村(新罕布什尔州大学),少数民族学生(休斯顿自然科学博物馆)和经济困难的社区(卡内基自然历史博物馆)。 强大的评估将通知每个程序,因为它是生产和完善,并将提供必要的数据,在互动圆顶环境中的学习潜力和最佳观众规模为每种不同类型的查询。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Annette Schloss其他文献
Annette Schloss的其他文献
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{{ truncateString('Annette Schloss', 18)}}的其他基金
CI-TEAM Demo: Cyber-Infrastructure Digital Education and Research (CIDER)
CI-TEAM 演示:网络基础设施数字教育与研究 (CIDER)
- 批准号:
1135545 - 财政年份:2011
- 资助金额:
$ 49.98万 - 项目类别:
Standard Grant
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