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STTR Phase II: Microgames for Improving Pediatric Compliance

STTR Phase II: Microgames for Improving Pediatric Compliance
STTR 第二阶段:提高儿科依从性的微型游戏
批准号:
1330935
负责人:
Robert Levine
金额:
$49.99万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2013
资助国家:
美国
项目状态:
已结题
起止时间:
2013-08-01 至 2016-07-31

项目摘要

项目成果

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中文摘要
翻译
这项小企业创新研究第二阶段项目提出的创新将利用手持设备上的移动微游戏的普及和普及,教育儿童自我管理慢性健康状况。数以百万计的儿童患有需要定期治疗的慢性疾病,如糖尿病,或患有由肥胖引起的更广泛的健康状况不佳。儿童不太可能坚持适当的药物治疗和行为来控制自己的病情,因此更有可能住院,或在未来长期患病。该项目旨在建立引人入胜的互动小游戏,训练儿童监测和管理他们的慢性疾病。这个项目将为1型糖尿病和肥胖症制作微游戏。将对糖尿病微游戏工具进行大规模评估,以评估用户知识和态度的有效性。这个项目应该产生一个有效的游戏,提高孩子们对自己状况的理解和对健康行为的坚持。拟议项目的更广泛/商业影响包括改善患有慢性疾病的儿童的健康,特别是患有I型糖尿病或肥胖症的儿童的健康。这将提高他们在自我管理行为方面的知识,比如监测血糖水平、避免高糖食物和保持身体健康。目的是让这些孩子保持健康,避免未来出现进一步的并发症。这些微型游戏可以设计用于许多需要积极、频繁管理的慢性疾病,也可以用于各种手持设备,包括移动电话和数字音乐播放器,这使得它们在当今精通技术的年轻人中得到广泛采用和使用。
英文摘要
The innovation proposed in this Small Business Innovation Research Phase II project will harness the popularity and ubiquity of mobile microgames on hand-held devices for educating children on self-management of chronic health conditions. Millions of children suffer from chronic conditions which require regular management, such as diabetes, or from broader states of poor health caused by obesity. Children are less likely to adhere to proper medication and behaviors to manage their condition, and thus are more likely to be hospitalized, or to suffer from long-term morbidity in the future. This project aims to build engaging, interactive microgames that train children to monitor and manage their chronic conditions. This project will create microgames for type I diabetes and obesity. A large-scale evaluation of the diabetes microgame tool will be evaluated for efficacy in user knowledge and attitudes. The project should result in an effective game that improves children's understanding of their condition and adherence to healthy behaviors.The broader/commercial impact of the proposed project includes improving the health of children with chronic health conditions, particularly those suffering from type I diabetes or obesity. It will improve their knowledge on self-management behaviors such as monitoring blood glucose levels, avoiding high-sugar foods, and maintaining physical fitness. The aim is that these children will stay healthier and avoid further complications in the future. These microgames can be designed for numerous chronic conditions that require active, frequent management, and can be built for a variety of hand-held devices, including mobile phones and digital music players, which allows for wide-spread adoption and use among today's technologically-adept youth.
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