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STTR Phase I: Engineering Design Instruction Software for implementing Objectives of Next (EDISON) Generation Standards in K-12

STTR Phase I: Engineering Design Instruction Software for implementing Objectives of Next (EDISON) Generation Standards in K-12
STTR 第一阶段:用于在 K-12 中实现下一代 (EDISON) 标准目标的工程设计教学软件
批准号:
1622875
负责人:
Christopher Whitmer
金额:
$22.5万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2016
资助国家:
美国
项目状态:
已结题
起止时间:
2016-07-01 至 2017-06-30

项目摘要

项目成果

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中文摘要
翻译
这个STTR第一阶段的项目,即实现下一代标准目标的工程设计指导软件,将把科学技术工程和数学(或STEM)概念与工程设计、模拟、3d打印和游戏结合起来。完成后,该项目将为K-12工程设计-测试-建造项目提供虚拟工作空间,小学和初中的学生可以在这里创建概念,建立模型,模拟和分析,并为桥梁,二氧化碳汽车,火箭和机器人等几种类型的项目制作设计。当许多学生对这些经济上至关重要的领域失去兴趣时,这个STTR项目将在早期和中期提供积极的STEM接触。利用游戏化、团队协作和3D打印,该项目提供了丰富的工程设计体验,将STEM内容与现实世界的应用联系起来。通过工程将这些现实世界联系起来,这个项目旨在提高学生在传统科学和数学科目上的学习成绩。这个项目的这些特点也是为了激励和积极吸引那些可能不愿意进入STEM领域的代表性不足的学生。这项工作有可能促进K-12更广泛的工程集成,并更好地为学生未来的STEM职业做好准备。SBIR第一阶段项目将生产一个协作工作空间软件,该软件将使用现实的设计工具来支持小学和初中的学生创建概念,构建模型,模拟和分析,导出物理原型(3d打印,切割或加工)文件,并与测试集成。通过这些操作基础,该项目将提供其他工程课程无法提供的强大工具,用于学生评估,教学协助和绩效跟踪。该项目将应用真正的工程工具来支持工程课程中出现的常见挑战(例如,桥梁,二氧化碳汽车和机器人)。利用商用引擎、用户体验框架和定制工程工具,该团队将创建一个具有参数化几何创建、建模、分析合成、仿真和多人协作功能的游戏化设计环境。在第一阶段,该项目将在5 -6年级的几个教室和为期一周的夏令营中进行使用和评估。支持课程材料将与我们的STTR合作机构合作开发。这个项目最后的目标是发布用于商业化的基线产品,该产品包含两个不同的设计项目模块,包括软件、课程支持材料和评估数据。
英文摘要
This STTR Phase I project, the Engineering Design Instruction Software for implementing Objectives of Next generation standards, will combine Science Technology Engineering and Math (or STEM) concepts together with engineering design, simulation, 3-D printing, and gaming. When finished the project will produce a virtual workspace for K-12 engineering design-test-build projects, where elementary and middle level students can create concepts, build models, simulate and analyze, and fabricate designs for several types of projects like bridges, CO2 cars, rockets, and robots. This STTR project will offer positive exposure to STEM in the early and middle grades, when many students lose interest in these economically vital fields. Leveraging gamification, team collaboration, and 3D printing, this project provides an enriching engineering design experience that connects STEM content to real world applications. In making these real-world connections through engineering this project seeks to improve student academic performance in traditional science and math subjects. These features of this project are also designed to motivate and actively engage underrepresented students who may otherwise be reluctant to enter STEM fields. This work has the potential to promote more widespread integration of engineering in K-12 and better prepare students for future careers in STEM This SBIR Phase I project will produce a collaborative workspace software that will use realistic design tools to support upper elementary and middle level students to create concepts, build models, simulate and analyze, export files for physical prototyping (3-D printing, cutting, or machining), and integrate with testing. Through these base of operations, this project will provide what other engineering curricula cannot - powerful tools for student evaluation, instructional assistance, and performance tracking. This project will apply real engineering tools to supports common challenges that appear in engineering curricula (for example, bridges, CO2 cars, and robotics). Using the commercially available engines, user experience frameworks, and custom engineering tools, the team will create a gamified design environment with parametric geometry creation, modeling, analysis synthesis, simulation and multi-player collaboration capabilities. In Phase I, the project will be used and evaluated within several 5th-6th grade classrooms and a week long summer camp. Supporting curricular materials will be developed in collaboration with our STTR partner institution. The goal at the end of this project is the release of baseline product for commercialization that contains two different design project modules complete with software, curricular support materials, and evaluation data.
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