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Research on Digital Traditional Japanese Crafting System Based on Kansei Information Processing Using Ultra High-speed Network

Research on Digital Traditional Japanese Crafting System Based on Kansei Information Processing Using Ultra High-speed Network
基于超高速网络感性信息处理的数字化日本传统工艺系统研究
批准号:
14580452
负责人:
SHIBATA Yoshitaka
金额:
$1.79万
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (C)
财政年份:
2002
资助国家:
日本
项目状态:
已结题
起止时间:
2002 至 2004

项目摘要

项目成果

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中文摘要
翻译
近年来,宽带的普及是显著的,并且使用范围发展到各个领域。到目前为止,在部分有限的企业等单位中,通过Web进行信息传递是主要的。然而,通过WWW发送的信息已经从各种类型的商业活动发展到今天的工业商品和传统工艺品。此外,网上交易也开始活跃起来。然而,随着向欧美的转变和日本生活方式的地区人口减少,传统的手工业与来自日本老年人的继承人的严重缺乏一起成为问题。列举了将Takumi和单词技术系统化,而不是前进,并错过效率提高和生产力现代化的大原因。对这些应用CAD的生产支持系统进行了研究,对应用VR技术的演示技术进行了研究。然而,t ...更多信息 这些研究主要是针对生产者而存在的,针对销售者和普通消费者的研究较少。最近,在这种情况下,各种Web内容在各个地方从家中向公众开放。它是一般的缩小成为对象的网站,因为它输入一些关键字的搜索引擎时,一般检索它时,认为整个Web数字档案之一。许多内容是由位图表示的内容,并且在Web站点中的检索通常是基于在词链接中跟踪人工操作的行为的假设而产生的内容。为此,在缩小对象的过程中,需要通过两个或更多个关键词来输入对象。认为对象先验知识的存在与检索效率有着很密切的关系。特别是在传统工艺品和高档物品等爱好上,这种趋势进一步变得显著。WWW的发展趋势是在先验知识较少的情况下对对象的检索有一定的难度,而在对象数据量不断扩大的情况下,在各个地方构建的WWW越来越多、越来越强。然后,在本研究中,在互联网上的虚拟空间中构建了呈现空间。在关键词中提供情感词,并向用户提供考虑与空间匹配的检索功能。研究了有关传统工艺数据库的描述语言DCML(Digital Crafting Markup Language),以统一处理各种传统工艺品信息。以管件为例,构建了具体应用对象的原型系统,验证了本研究的有效性。此外,虽然本研究以配件为例描述了系统,但认为主话语中的面孔和描述技术可以应用于其他传统工艺品。少
英文摘要
The spread of broadband in recent years is remarkable and the range of use develops into various fields. It was the main to do the information sending by Web in a part of limited enterprise etc. so far. However, the information sending by WWW came to be done from various types of business to the industrial commodity and the traditional craft goods today. In addition, the transaction through Internet came to be done actively. However, the traditional craft industry becomes a problem with serious together lack of the succession person from Japan old as the change to Europe and America and the region of a Japanese lifestyle are depopulated.It is enumerated to systematize, for example, Takumi and the word technique, not to advance, and to miss efficiency improvement and the modernization of productivity as the big cause. The research on the production support system that uses CAD and the research on the presentation technology that uses the VR technology have been done to these. However, t … More hese researches were researched chiefly, existed intended for the producer, and the research of the research intended for those who sold it and general consumer was a little. Recently, a variety of Web contents are open to the public from the home in various places under such a situation. It is general to narrow the Web site that becomes an object because it inputs some key words to the search engine when generally retrieving it when thinking one of the entire Web digital archive. Many of contents are contents expressed by the bit map and the retrieval in the Web site is often contents produced on the assumption of the act of tracing an artificial operation in a word the link. For this, at the course when the object is narrowed, it is necessary to input it by two or more key words. It is thought that presence and the retrieval efficiency of the advance knowledge of the object have a close connection very much. Especially, the tendency becomes remarkable further in a hobby such as traditional craft goods and high object. The tendency is expected for WWW that is expected the difficulty to the retrieval of the object when the advance knowledge is a little, and is constructed in various places to increase and to strengthen more and more now at the time of expand the object data. Then, the presentation space is constructed in a virtual space in the Internet in this research. The sensibility word is offered in the key word and the retrieval function to consider the match with the space is offered to the user. It researched concerning traditional craft data base description language DCML(Digital Crafting Markup Language) to treat various traditional craft goods information unitedly. The prototype system was constructed as a concrete applied target as an example of fittings and the effectiveness of this research was able to be clarified. Moreover, it is thought that the face and the technique for describing in the main discourse can be applied to other traditional craft goods though the system that assumed fittings to be an example was described in this research. Less
期刊论文(140)
专著(0)
科研奖励(0)
会议论文
Experimental Result of Feature Extraction Method for Digital Traditional Japanese Crafting System
数字化日本传统工艺系统特征提取方法的实验结果
DOI: --
发表时间: 2005
期刊: Proc. of the 19th International Conference on Advanced Information Networking and Applications, (AINA' 2005)
影响因子: --
作者: [MATSUBAYASHI, Mamiko., K.Sugita]
通讯作者: K.Sugita
DOI: --
发表时间: 2003
期刊: Multimedia Tools and Applications; An International Journal Kluwer Academic Publishers
影响因子: --
作者: [Y.Shibata]
通讯作者: Y.Shibata
DOI: --
发表时间:
期刊:
影响因子: --
作者: []
通讯作者:
宮川, 細川, 杉本, 柴田: "仮想現実空間下における伝統工芸分野への感性情報処理技術応用に関する考察"情報処理学会マルチメディア通信と分散処理ワークショップ. 79-84 (2002)
宫川、细川、杉本、柴田:“虚拟现实空间下感觉信息处理技术应用于传统工艺领域的思​​考”日本信息处理学会多媒体通信与分布式处理研讨会79-84(2002)。
DOI: --
发表时间:
期刊:
影响因子: --
作者: []
通讯作者:
共 44 条
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