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Evaluation Study of Virtual reality boty within the Human Body and within Society

Evaluation Study of Virtual reality boty within the Human Body and within Society
虚拟现实机器人在人体和社会中的评价研究
批准号:
07244101
负责人:
IFUKUBE Thoru
金额:
$68.35万
依托单位:
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research on Priority Areas
财政年份:
1995
资助国家:
日本
项目状态:
已结题
起止时间:
1995 至 1997

项目摘要

项目成果

相关文献

中文摘要
翻译
这份报告简要描述了虚拟现实(VR)在人体内和社会内的评估研究取得的结果。最具体的结果来自医学应用。建立了一种使用VR技术的新的手术方法,并证明了其有效性。在这种方法中,3D-MRI或CT扫描图像通过半透明镜子叠加在患者的头部,以在手术前看到疾病的部位。作为虚拟现实技术在助残领域中的一种应用,本研究探讨了人、鼠形状对音素知觉的影响,以期构建一种针对沟通障碍的训练方法。结果表明,虚拟现实技术能够有效地利用视听信息获取语言概念。通过生理和心理实验,评价了虚拟现实刺激对人体的影响。结果发现,远周视表现出的视动刺激干扰了姿势控制,导致晕动病。这种影响在宽视觉显示器的情况下比头盔显示器更大。指出VR刺激对人体影响的评价应从多方面入手,结合客观试验进行。从实验心理学的角度,定量分析了VR暴力游戏对人类后续攻击行为的影响。结果发现,暴力游戏导致了攻击性行为,且在玩游戏的情况下,攻击行为比只看游戏的情况下更大。在不久的将来,需要一项长期的社会学研究来评估虚拟现实技术对社会的影响。
英文摘要
This report briefly describes the results obtained from evaluation studies of virtual reality (VR) both within the human body and within society. The most concrete result was obtained from a medical application. A new surgical method using VR technology was established and its efficacy was proved. In this method, 3D-MRI or CT scan image is superimposed on the patient's head via a semi-transparent mirror to see the seat of a disease before the operation. As an application of the VR to the aid for the disabled, an influence of humans mouse shape on phoneme perception was investigated in order to construct a training method for the communication disorder. From the results, the VR was found to be useful to get language concept using audio-visual information. Influences of the virtual reality stimulation on the human body were evaluated based on physiological and psychological experiments. From the results, optokinetic stimulation displayed on far peripheral vision was found to disturb the posture control and cause motion sickness. This influence was larger in the case of a wide visual display than a HMD. It was pointed out that the influences of the VR stimulation on the human body should be evaluated based on many-sided approach and objective tests. Furthermore, the influence of the VR violent game on subsequent aggressive behavior of the human was quantitatively analyzed from a point of view of experimental psychology. From the results, it was found that the violent game causes the aggressive behavior and its behavior is larger in the case that the subjects play the games than that they just watch them. In the near future, a long-term sociology study will be necessary to evaluate how the VR technology influences on the society.
期刊论文(76)
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会议论文
Y.Baba: "Toward Knowledge-based Product Development:The 3-DCADModel of Knowledge Creation"Research policy. 26. 643-659 (1998)
Y.Baba:“走向基于知识的产品开发:知识创造的3-DCAD模型”研究方针。
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通讯作者:
Tohru Ifukube: "A Study on Tele-Existence of the Tactile Sense" Journal of Robotics and Mechatronics. 9・3. 197-202 (1997)
Tohru Ifukube:“触觉远程存在的研究”机器人与机电一体化杂志 9・3(1997)。
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井野秀一, 和田親宗, 伊福部達, 他: "触覚の材質感呈示システムのための基礎的研究" 電気学会論文誌C. 117-C. 1062-1068 (1997)
Shuichi Ino、Chikamune Wada、Tatsu Ifukube 等:“触觉材料纹理呈现系统的基础研究”IEEJ Transactions C. 117-1068 (1997)
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T.Ifukube: "A Study on Tele-Existence of the Tactile Sense" J.Robotics and Mechatronics. Vol.9, No.3. 197-202 (1997)
T.Ifukube:“触觉远程存在的研究”J.机器人与机电一体化。
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