A Virtual Training System for Supporting Tactical Skill Improvement in Martial Arts Match
A Virtual Training System for Supporting Tactical Skill Improvement in Martial Arts Match
批准号:
18500744
负责人:
TANAKA Kazumoto
金额:
$1.63万
依托单位:
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (C)
财政年份:
2006
资助国家:
日本
项目状态:
已结题
起止时间:
2006 至 2007
中文摘要
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英文摘要
(1) Athlete's tactics extraction methodThe method for extracting the feature motion pattern in the offense and defense process of the martial arts match was developed by using sequential pattern mining. First of all, the offense and defense process is expressed by the tuple of a motion label and a positional label in the motion section. Next, the method extracts motion sequences that have a positive correlation with a successful attack and a negative correlation with a failure attack from the database of the offense and defense process. When we analyzed the attack pattern of two Karate players who had National-Sports-Festival (Koku-Tai) victory experience by using the method, each player's feature attack pattern was able to be extracted and was found to coincide with the opinion of a Karate specialist. Moreover, it was clarified that the successful attacks have a strong correlation with the state immediately before each attack according to extracted patterns from the various athlete's matches (130 matches). This result agrees with teaching in martial arts from old.(2) Virtual training system for skill improvement of well-timed attackWe have developed a virtual training system for mastering the timing of successful attack based on the result of the tactics pattern extraction. First of all, we designed state transition rule to move a CG player (opponent player) who could give the timing of successful attack to real player (a trainee). Next, the mechanism that the system evaluates whether a trainee correctly reacted to CG player's state transition was clarified. This became possible because captured trainee's motion and CG player's motion could be compared with the tactics pattern. Six student athletes evaluated the system, and the high appraisal was obtained as an independent training system accordingly.
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空手道競技の戦術修得のためのデータマイニング
用于学习空手道比赛战术的数据挖掘
DOI:
--
发表时间:
2008
期刊:
人工知能学会研究会資料SIG-ALST A703
影响因子:
--
作者:
[長谷川元洋(編著), 他, 田中 一基, 田中 一基]
通讯作者:
田中 一基
A Virtual Training System for Skill Improvement of Well-timed Attack in Karate Match
空手道比赛适时进攻技术提高虚拟训练系统
DOI:
--
发表时间:
期刊:
Transactions of Japanese Society for Information and Systems in Education Vol.24, No.4(now printing)
影响因子:
--
作者:
[田中一基, 長谷川誠, 黒瀬能聿, 小林規矩男, Kazumoto Tanaka]
通讯作者:
Kazumoto Tanaka
A Data Mining Method for Learning Tactics in Karate Match
空手道比赛战术学习的数据挖掘方法
DOI:
--
发表时间:
2008
期刊:
The Japanese Society for Artificial Intelligence SIG-ALST-A703
影响因子:
--
作者:
[長谷川元洋(編著), 他, 田中 一基, 田中 一基, Kazumoto Tanaka]
通讯作者:
Kazumoto Tanaka
DOI:
--
发表时间:
2007
期刊:
IEICE Technical Report Vol.106, No.507
影响因子:
--
作者:
[田中 一基, ほか3名, 田中 一基, Kazumoto Tanaka]
通讯作者:
Kazumoto Tanaka
武道の修得支援のための攻防スキル抽出法
攻防技能提取方法,支持武术习得
DOI:
--
发表时间:
2007
期刊:
影响因子:
--
作者:
[田中一基, 長谷川誠, 黒瀬能聿, 小林規矩男, Kazumoto Tanaka, 田中 一基]
通讯作者:
田中 一基
共 9 条
Multiplayer game system for therapeutic exercise in which players with different athletic abilities can participate on an even competitive footing
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批准号:24501226
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项目类别:Grant-in-Aid for Scientific Research (C)
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资助金额:$1.83万
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财政年份:2012
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负责人:TANAKA Kazumoto
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依托单位:
Intelligent Support System for Learning Sign Language with Video
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批准号:16500616
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项目类别:Grant-in-Aid for Scientific Research (C)
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资助金额:$1.09万
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财政年份:2004
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负责人:TANAKA Kazumoto
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依托单位: