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A Study on Embodiment-based Automatic Generation of 3D-CG Contents and Optimization for them by Interactive Evolutionary Computation

A Study on Embodiment-based Automatic Generation of 3D-CG Contents and Optimization for them by Interactive Evolutionary Computation
基于实施例的3D-CG内容自动生成及其交互式进化计算优化研究
批准号:
23500150
负责人:
OKADA YOSHIHIRO
金额:
$3.33万
依托单位:
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (C)
财政年份:
2011
资助国家:
日本
项目状态:
已结题
起止时间:
2011 至 2013

项目摘要

项目成果

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中文摘要
翻译
在开发三维CG软件组件时,除了颜色和形状外,其运动和功能等属性尚未得到处理。在这项研究中,我们试图采用这种属性来实现具有3D形状和独特功能的高度体现的3D CG软件组件。在实现这种高度具体化的3D CG软件组件之后,将有可能通过使用它们的功能组合规则和约束来组合它们来自动生成3D CG内容。在本研究中,我们也尝试应用交互式演化计算(IEC)方法,以获得用户所需的三维CG内容从自动生成的三维CG内容,通过优化他们通过IEC。在这项研究中,我们试图实现这样的开发系统和工具。
英文摘要
When developing 3D CG software components, their attributes like motions and functionalities besides their color and shape have not been treated so far. In this study, we tried to employ such kinds of attributes to realize highly embodied 3D CG software components having a 3D shape and a unique functionality. After realizing such highly embodied 3D CG software components, it will become possible to automatically generate 3D CG contents by composing them using their functional composition rules and constraints. In this study, we also tried to apply Interactive Evolutionary Computation (IEC) method in order to obtain the user required 3D CG contents from the automatically generated 3D CG contents by optimizing them through IEC. In this study, we tried to implement such development systems and tools.
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DOI: --
发表时间: 2012
期刊:
影响因子: --
作者: [江頭茂寿, 岡田義広]
通讯作者: 岡田義広
Character Generation using Interactive Genetic Algorithm
使用交互式遗传算法生成角色
DOI: --
发表时间: 2013
期刊: Proc. of the 14th annual European GAMEONR Conference (GAMEONR'2013) on Simulation and AI in Computer Games
影响因子: --
作者: [Umair Azfar Khan and Yoshihiro, Okada]
通讯作者: Okada
Component-Based Approach for Prototyping of Tai Chi-Based Physical Therapy Game and Its Performance Evaluations
基于组件的太极物理治疗游戏原型设计方法及其性能评估
DOI: --
发表时间: 2014
期刊: ACM Computers in Entertainment
影响因子: --
作者: [Okada, Y., Ogata, T. and Matsuguma, H]
通讯作者: H
Evolving story and character generation for role-playing games
角色扮演游戏的不断发展的故事和角色生成
DOI: --
发表时间: 2012
期刊: Proc. of the workshop at SIGGRAPH ASIA 2012
影响因子: --
作者: [Umair Azfar Khan, Yoshihiro Okada]
通讯作者: Yoshihiro Okada
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