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Mindful & Intentional Screen-time for Students

Mindful & Intentional Screen-time for Students
正念
批准号:
10045618
负责人:
金额:
$3.48万
依托单位:
依托单位国家:
英国
项目类别:
Grant for R&D
财政年份:
2022
资助国家:
英国
项目状态:
已结题
起止时间:
2022 至 --

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中文摘要
翻译
学生有意识的屏幕时间(MISS)旨在减少英国每年惊人的1179亿英镑的心理健康问题成本。我们将通过研究一种突破性的解决方案来支持三分之一目前心理健康需求未得到满足的学生,该解决方案使学生能够改善他们的科技习惯,因为:*四分之三的学生每天上网的时间比他们希望的要多*三分之一的学生发现他们的屏幕时间已经成为他们个人生活中的一个问题。*近70%的人发现屏幕时间对心理健康的总体影响是负面的。目前的屏幕时间应用程序关注的是问题的症状(屏幕时间),但很少关注学生屏幕时间问题的根本原因:心理和身体健康状况不佳,以及因浪费时间而后悔。我们提出了一个解决心理健康危机的步骤,通过支持学生在数字生活方式改善的幌子下的心理健康来规避心理健康的耻辱。我们将探索基于技术的解决方案的可行性和设计,以利用技术平衡一英里框架促进数字健康:1\。**正念** -了解你目前与技术的关系是什么样子的?通过在生活领域嵌入一种自我驱动的、独一无二的技术中立的数字健康可视化。**意向性** -通过在生活领域建立目标(例如,减少深夜使用电子设备)来明确你想要实现的目标?这是当前屏幕时间工具中前所未有的功能。**生活方式的改变-使用行为科学的行之有效的系统建立更好的习惯?通过超越当前的习惯应用程序规定,迎合数字健康的细微差别。**功效** -使用工具安装有效和持久的生活方式改善?通过使用尖端的行为改变和数字健康科学设计定制的功能和内容,包括一个新的自我学习人工智能系统,随着时间的推移,它可以学习和适应最有效的行为改变和内容提示。该项目将直接与主要利益相关者和行业领先专家合作,证明屏幕时间如何影响学生的生计,验证现有解决方案中的差距,设计一个原型,通过人工智能决策系统实现技术习惯的自我驱动改进,并为开发阶段和商业化制定市场战略。
英文摘要
Mindful & Intentional Screen-time for Students (MISS) aims to cut the staggering £117.9 billion yearly cost of our mental health problems in the UK. We will support the one-third of students whose mental health needs currently go unmet by investigating a breakthrough solution that empowers students to improve their tech habits, given that:* three quarters of students spend more time online than they'd like on a daily basis* one in three find that their screen-time has become a problem in their personal lives, and* nearly 70% find that the overall impact of their screen-time on their mental health is negativeCurrent screen-time apps focus on the symptom of the problem (screen-time) but do little to cater to the underlying cause of problematic screen-time for students: poor mental and physical health, and regret from time poorly spent.We present a step-change in tackling our mental health crisis that circumvents the mental health stigma by supporting student mental health under the guise of digital lifestyle improvements. We will explore the feasibility and design of a tech-based solution for boosting digital wellbeing using the Tech Balance MILE framework:1\.**Mindfulness** - understanding what your current relationship with technology looks like ? by embedding a self-driven and first-of-a-kind tech-neutral visualisation of digital wellbeing across life domains2\.**Intentionality** - gaining clarity on what you want to achieve by establishing goals to work towards in life domains (e.g., reduced late-night device use) ? a feature unprecedented in current screen-time tools3\.**Lifestyle change** - building better habits using proven systems from behavioural science ? by going beyond the current habit app provisions and catering to the nuances of digital wellbeing4\.**Efficacy** - using tools to install effective and long-lasting lifestyle improvements ? by designing bespoke features and content using cutting edge behaviour change and digital wellbeing science, including a new self-learning AI system that, over time, learns and adapts the most effective behaviour change and content prompts.Working directly with key stakeholders and industry leading experts, this project will evidence how screen-time impacts student livelihoods, validate gaps in existing solutions, design a prototype to enable self-driven improvements in technology habits with an AI decision-making system, and create a go-to-market strategy for the development phase and commercialisation.
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