NeuroWellbeing Immersive Tech: AI-enabled, Augmented-Reality, 3D open world, immersive educational mobile games
NeuroWellbeing Immersive Tech: AI-enabled, Augmented-Reality, 3D open world, immersive educational mobile games
批准号:
10054612
负责人:
金额:
$8.92万
依托单位:
依托单位国家:
英国
项目类别:
Collaborative R&D
财政年份:
2023
资助国家:
英国
项目状态:
已结题
起止时间:
2023 至 --
中文摘要
Brainspark Games(前身为Xplorealms)成立于2019年11月,由创始人、三个孩子的母亲和创新奖获得者Reedah El-Saie(2022/23)创建。Brainspark Games是一家多次获奖的EdTech初创公司,构建了一套文化细腻、3D开放世界沉浸式教育手机游戏的教育版本,与英国国家课程保持一致。Brainspark游戏使用人工智能、自适应学习和增强现实,将12周的学期学习浓缩为几个小时的乐趣,七年快速游戏。**任务*通过沉浸式游戏培养对学习的热爱*增强儿童学习和记忆知识的方式*提供具有文化微妙和包容性的课程*建立自信和自尊*接触/参与每一个孩子,BAME/脆弱/神经多样化,确保不让一个孩子掉队**荣誉*2022/23创新英国“创新女性”获奖者*2021/22创新英国“未来观众”气候游戏资助金*2022年9月巴克莱年度企业家-游戏奖入围*2022年2月英国巴克莱游戏狂热决赛入围*2022年4月亚利桑那州立大学GSV杯精英200半决赛入围*2022年4月团结为人类‘最佳社会影响游戏’决赛入围*2021年11月4x发展者奖*2021年11月30强全球获奖者‘Edtech Creator挑战赛’*2021年9月创意产业‘100人观看2021年7月’科技新闻“伦敦最多元化的科技初创公司之一”这个可行性项目将探索神经多样性/幸福感数字治疗内容如何提供积极的心理健康应用和结果,通过沉浸式(XR)教育手机游戏改善13岁儿童和青少年(Cyps)的心理健康和福祉。
英文摘要
Brainspark Games (previously Xplorealms) was established in Nov 2019, by founder, mother of three and Innovate UK's 'Women In Innovation' Award winner (2022/23) Reedah El-Saie.Brainspark games is a multi-award winning Edtech startup, building an eduverse of culturally nuanced, 3D open world immersive educational mobile games, aligned with the UK national curriculum. Using Artificial Intelligence, Adaptive learning and Augmented Reality, Brainspark games condenses 12 weeks term-time learning into a few hours of fun, fast gameplay for 7ys+.**Mission*** Foster a love of learning through immersive play* Enhance the way children learn & retain knowledge* Offer culturally nuanced and inclusive curriculum* Build self-confidence and self esteem* Reach/engage every child, BAME/vulnerable/neurodiverse, ensuring no child gets left behind**Accolades*** 2022/23 Innovate UK 'Women In Innovation' Winner* 2021/22 Innovate UK 'Audience of the Future' grant for Climate Game* Sept 2022 Barclays 'Entrepreneur of the Year - Games Award' Finalist* Feb 2022 UKIE Barclays Games Frenzy finalist* April 2022 ASU+GSV Cup Elite 200 semi-finalist* April 2022 Unity for Humanity 'Best Social Impact Game' Finalist* Nov 2021 4 x DevelopHer Awards* Nov 2021 Top 30 Global Winners 'EdTech Creator Challenge'* Sept 2021 Creative Industries '100 Ones To Watch 2021'* July 2021 UK Tech News 'One of London's Most Diverse Tech Startups'This feasibility project will explore how neurodiverse/wellbeing digital therapeutic content can provide positive mental health applications & outcomes, improve the mental-health & wellbeing of Children&Young people (CYPs) aged 13+ through immersive(XR) educational mobile games.
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