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Using AR and AI-driven analytics to personalise wellbeing content in a social board game context

Using AR and AI-driven analytics to personalise wellbeing content in a social board game context
使用 AR 和 AI 驱动的分析在社交棋盘游戏环境中个性化健康内容
批准号:
10056428
负责人:
金额:
$8.45万
依托单位:
依托单位国家:
英国
项目类别:
Collaborative R&D
财政年份:
2023
资助国家:
英国
项目状态:
已结题
起止时间:
2023 至 --

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中文摘要
翻译
《Afterlands之龙》是一款增强沉浸式棋盘游戏,为青少年提供预防性心理健康社交体验,它使用AR和游戏内测量来支持学校的社交参与和健康。在一个被气候变化破坏的世界里,冒险者必须在荒凉的领域中旅行,与其他玩家竞争,合作和讲故事,同时避免怪物和自然灾害。在龙巫化身的指引下,冒险者必须帮助龙巫完成幸福挑战,获得智慧的魔法龙蛋,完成他们的任务,获得可以恢复地球平衡的智慧,以拯救人类。游戏通过讲故事来促进社会互动,以讨论健康主题并培养沟通和健康技能,将数字技术对年轻人的吸引力与传统棋盘游戏的社交和互动优势相结合,创造出一种身临其境的多感官游戏体验,可以亲自或远程玩。该游戏的设计考虑到平等、包容、多样性和无障碍需求,通过角色设计、内容呈现和联合制作方法。
英文摘要
Dragons of Afterlands is an augmented immersive board game and preventative mental health social experience for adolescents, which uses AR and in-game measurement to support social engagement and wellbeing in schools. In a world devastated by climate change, adventurers must travel around inhospitable realms competing, co- operating and storytelling with other players, whilst avoiding monsters and natural disasters. Guided by a dragonwitch avatar, adventurers must help the dragonwitch by completing wellbeing challenges to gain magic dragon eggs of wisdom, completing their missions to gain wisdom that can restore balance to the earth to save humanity. Gameplay facilitates social interaction through storytelling to discuss wellbeing themes and to develop communication and wellbeing skills, combining the engaging appeal to young people of digital technology with the social and interactive benefits of traditional board games to create an immersive, multisensory game experience that can be played in-person or remotely. The game is designed with equality, inclusion, diversity and accessibility needs in mind, through character design, content presentation and co-production approaches.
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