课题基金 / 基金详情

MEGASKILLS [MEthodology of Psycho-pedagogical, Big Data and Commercial Video GAmes procedures for the European SKILLS Agenda Implementation]

MEGASKILLS [MEthodology of Psycho-pedagogical, Big Data and Commercial Video GAmes procedures for the European SKILLS Agenda Implementation]
MEGASKILLS [欧洲技能议程实施的心理教育学、大数据和商业视频游戏程序的方法]
批准号:
10069843
负责人:
金额:
$26.18万
依托单位:
依托单位国家:
英国
项目类别:
EU-Funded
财政年份:
2023
资助国家:
英国
项目状态:
未结题
起止时间:
2023 至 --

项目摘要

项目成果

相似基金

相关文献

中文摘要
翻译
根据软技能在欧洲技能议程中的重要性(文件中的横向技能),欧盟通过使用能力和技能定义模型(如EntreComp, LifeComp和ESCO分类)来解决这一差距。然而,软技能与教育和劳动力市场之间至少还有两个重要的差距:高度雾化和缺乏严格和负担得起的培训和评估方法。MEGASKILLS项目的主要目标是通过研究和设计一种创新的、负担得起的软技能培训和评估方法,帮助弥合教育和劳动力市场之间的差距。该项目通过3项主要研究任务来研究如何:1)根据工业和教育的明显需求,就软技能分类和规范化达成共识;2)通过使用来自玩家与他们最喜欢的电子游戏互动的大量数据(考虑到电子游戏在欧洲工作年龄公民中的非常高的渗透率)和使用人工智能和机器学习算法来培训和评估技术;3)实施方法和教育设计,为欧洲层面的新教育-劳动范式建立一个负担得起的战略。通过这种方式,MEGASKILLS计划对欧洲技能议程中至少六项不同的行动做出回应。要解决教育、关键生产部门及其技能需求之间的差距,同时遵守欧洲技能议程的几个要点,唯一的方法就是从严格的科学、多学科和破坏性的角度出发,就像MEGASKILLS一样。对于MEGASKILLS联盟来说,这种颠覆性的方法必须来自既负担得起又足够大规模的技术和方法,以便对劳动力和教育部门产生显著的影响,并在社会和经济上可持续。
英文摘要
According to the importance of soft skills in the European Skills Agenda (transversal skills in the document) the EU has tackled this gap by working with competency and skills definition models such as EntreComp, LifeComp and ESCO classification. However, there are still at least two important gaps between soft skills and both the education and the labour market: High atomization and the absence of rigorous and affordable training and assessment methods. MEGASKILLS is a project whose main objective is to help bridge these gaps between education and the labour market through the research and design of an innovative and affordable methodology for training and evaluating soft skills through 3 main research tasks to figure out how to: 1) reach a consensus pact for soft skills taxonomy and normalization based on the manifest needs of industry and education; 2) training and evaluation techniques through the use of the massive amount of data from the interactions of players with their favourite video games (considering the very high penetration of video games among working-age citizens in Europe) and the use of AI and machine learning algorithms and 3) implement methodologies and educational designs that will build an affordable strategy for the new educational-labour paradigm at a European level. Thanks to this approach MEGASKILLS will intend to respond to at least six different Actions within the European Skills Agenda. The only way to address the gap between education, key productive sectors and their skills in demand and at the same time to comply with several of the points of the European Skills Agenda is from a perspective that is all rigorously scientific, multidisciplinary and disruptive as MEGASKILLS is. For the MEGASKILLS consortium, this disruptive approach must come from techniques and methodologies that can be both affordable and massive enough so that the impact on the labour and educational sectors is remarkable and sustainable both socially and economical.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
海外基金