GAMEHEARTS: The economic, social and cultural value of the European videogame ecosystem
GAMEHEARTS: The economic, social and cultural value of the European videogame ecosystem
批准号:
10106999
负责人:
金额:
$13.9万
依托单位:
依托单位国家:
英国
项目类别:
EU-Funded
财政年份:
2024
资助国家:
英国
项目状态:
未结题
起止时间:
2024 至 --
中文摘要
GAMEHEARTS将寻求在更广泛的创意和文化产业(CCI)的社会背景下,将欧洲电子游戏产业生态系统(以下简称EVGIE)的价值最大化。会议将考虑EVGIE在促进经济增长、创造就业、身心健康以及社会和文化凝聚力方面的重要性,特别关注如何在更多传统文化部门和新兴文化部门之间建立更强大、更紧密的工作关系,从而更好地创造更具包容性和社会责任感的文化体验。该联盟将提供政策建议和路线图,阐明EVGIE可以和应该如何发展,以及它可以在哪里作为持续创新和经济增长的驱动力。它将采用基于证据的方法,不仅关注电子游戏开发,而且采用整体生态系统方法,利用已建立的和更创新的方法,考虑EVGIE的竞争力和发展,以及电子游戏知识和技术如何推动更广泛的CCI创新。在此过程中,GAMEHEARTS将开发“有趣的体验”,探索更具包容性、吸引力和赋权的文化体验的可能性。索尔福德大学(英国)、坦佩雷大学(芬兰)、维也纳大学(奥地利)、布雷达应用科学大学(荷兰)和弗罗茨瓦夫经济与商业大学(波兰)将与育碧(法国)以及其他主要电子游戏合作伙伴和协会(包括ISFE和EGDF)合作,共同探索EVGIE的当前和未来趋势。除此之外,我们将与特定的文化案例研究合作伙伴合作,考虑如何使用与游戏相关的技术和实践来增加对遗产,艺术和体育的访问。
英文摘要
GAMEHEARTS will seek to maximise the value of the European videogame industry ecosystems (hereafter, EVGIE) within a wider social context of the creative and cultural industries (hereafter, CCI). This will consider the importance of the EVGIE in contributing to economic growth, job creation, physical and mental wellbeing, and social and cultural cohesion, by particularly focusing on, how a stronger and closer working relationship between more the traditional and emergent cultural sectors, can work better to create more inclusive and socially responsible cultural experiences. The consortium will offer policy recommendations and roadmaps setting out how the EVGIE can and should develop, and where it could act as a driver for sustained innovation and economic growth. It will utilise an evidence-based approach that focuses not just on videogame development, but rather adopts a holistic ecosystem approach, utilising both established and more innovative methodologies, to consider the competitiveness and development of the EVGIE, and how videogame know-how and technologies could drive innovation in the wider CCI. In doing so, GAMEHEARTS will develop ‘ludic experiences’, to explore possibilities of more inclusive, engaging, and empowering cultural experiences. Working across seven work packages the universities of Salford (UK), Tampere (Finland), Vienna (Austria), Breda University of Applied Sciences (Netherlands), and Wroclaw University of Economics and Business (Poland) will work in parentship with Ubisoft (France) and other major videogame partners and associations (including the ISFE & EGDF) to explore current and future trends in the EVGIE. Beyond this, we will work with certain cultural case studies partners to consider how game-related technologies and practices are and could be used to increased access to heritage, the arts, and sport.
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