USING A VIDEO GAME TO TEACH CHILDREN ABOUT ASTHMA
使用视频游戏来教导孩子有关哮喘的知识
基本信息
- 批准号:2457774
- 负责人:
- 金额:$ 31.14万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:1994
- 资助国家:美国
- 起止时间:1994-09-01 至 1998-07-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Asthma affects more than 3.7 million young people who must self-manage
their condition daily to avoid potentially life-threatening problems. The
widespread appeal and availability of video game systems-and,
increasingly, the ability to distribute video games on networks-creates
an exceptional opportunity to teach asthma self-management skills to
children and adolescents. Phase I demonstrated that a role-playing asthma
video game, incorporating validated instructional design principles, can
be attractive and motivating, and can enhance children's asthma-related
self-efficacy, communication, knowledge, and behavior. In Phase II, Raya
Systems proposes to create an expanded video game ready for distribution
on game cartridge, interactive cable television, and on-line networks.
A controlled trial comparing the asthma game with an entertainment game
will be conducted by asthma specialists at Stanford University Medical
Center with 100 children who have asthma. This research-will evaluate
effects on children's psycho-social, learning, behavioral, and health
outcomes when the game is available at home for several months. In Phase
III, Raya Systems will work with the American Academy of Pediatrics and
other health care organizations to publicize the game and will distribute
it on cartridges, interactive cable television, and on-line networks to
homes and clinics.
PROPOSED COMMERCIAL APPLICATION: An educational and appealing video game
that effectively improves the asthma self-management behaviors of young
people, ages 7 to 14, would have widespread appeal for children with
asthma and their friends, families, physicians, and health educators.
哮喘影响着370多万必须自我管理的年轻人
他们每天的情况,以避免潜在的危及生命的问题。的
视频游戏系统的广泛吸引力和可用性,
在网络上分发视频游戏的能力,
一个特殊的机会,教哮喘自我管理技能,
儿童和青少年。第一阶段证明了角色扮演哮喘
视频游戏,结合有效的教学设计原则,可以
具有吸引力和激励性,可以增强儿童哮喘相关的
自我效能、沟通、知识和行为。在第二阶段,Raya
系统公司建议创建一个扩展的视频游戏准备分发
在游戏卡带、交互式有线电视和在线网络上。
哮喘游戏与娱乐游戏的对照试验
将由斯坦福大学医学院的哮喘专家进行
中心有100名哮喘儿童。这项研究将评估
对儿童的心理社会、学习、行为和健康的影响
当游戏在家里玩了几个月的时候。同相
Raya Systems将与美国儿科学会合作,
其他医疗保健组织宣传游戏,并将分发
它在盒式磁带,交互式有线电视,和在线网络,
家庭和诊所。
拟议的商业应用:一个教育和吸引人的视频游戏
有效改善青少年哮喘自我管理行为,
年龄在7到14岁之间的人,
哮喘和他们的朋友,家人,医生和健康教育工作者。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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ERIK ALLEN JENSEN的其他文献
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{{ truncateString('ERIK ALLEN JENSEN', 18)}}的其他基金
Multidimensional phenotype classification in grade 3 BPD
3 级 BPD 的多维表型分类
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10632887 - 财政年份:2023
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Phase 1 trial of inhaled tobramycin in very preterm infants with bronchopulmonary dysplasia
吸入妥布霉素治疗支气管肺发育不良极早产儿的 1 期试验
- 批准号:
10688294 - 财政年份:2021
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Phase 1 trial of inhaled tobramycin in very preterm infants with bronchopulmonary dysplasia
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- 批准号:
10301605 - 财政年份:2021
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Microbiome of the Airway and the Risk for Bronchopulmonary Dysplasia in the Lungs of Extreme Preterms: The MARBLE Study
气道微生物组和极度早产儿肺部支气管肺发育不良的风险:MARBLE 研究
- 批准号:
10094070 - 财政年份:2018
- 资助金额:
$ 31.14万 - 项目类别:
Microbiome of the Airway and the Risk for Bronchopulmonary Dysplasia in the Lungs of Extreme Preterms: The MARBLE Study
气道微生物组和极度早产儿肺部支气管肺发育不良的风险:MARBLE 研究
- 批准号:
10335238 - 财政年份:2018
- 资助金额:
$ 31.14万 - 项目类别:
USING A VIDEO GAME TO TEACH CHILDREN ABOUT ASTHMA
使用视频游戏来教导孩子有关哮喘的知识
- 批准号:
2070004 - 财政年份:1994
- 资助金额:
$ 31.14万 - 项目类别:
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