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Animate Assembly: Animation and New Life

Animate Assembly: Animation and New Life
Animate Assembly:动画与新生活
批准号:
AH/S005102/1
负责人:
Esther Leslie
金额:
$4.44万
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2019
资助国家:
英国
项目状态:
已结题
起止时间:
2019 至 --

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中文摘要
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英文摘要
Animation today has proliferated into fields of 3D simulation and computational models, in contexts ranging from economic modelling and ecological activism to architectural and city design, medicine and surgery, educational formats and military training programmes. It has become a significant visualization tool for artists, cellular biologists, financial analysts and urban planners alike. Digital animations intervene in life processes at both the level of individual bodies, to prolong and destroy life, and at the vast scale of planetary phenomena. The political contexts and consequences of animation have changed so, that digital animation is now deployed in human rights tribunals, global activism campaigns and speculative future visions. Under these conditions, life is enmeshed in animation in the vast network of software, infrastructure and labour, which require studies far beyond the more limited and specific animation of the past, much of which unfurled in cinemas or on TVs. The expanded critical role of digital animation requires a reconsideration of the political and ethical implications of the animated image and a reimagining of what it means to propose animation as constitutive of life, with all the ontological and experiential resonances of this phrase: animation as a form of life, as a modelling of life, as a site for life-impacting decisions.The research network will explore the implications of these new deployments of animation from 3 angles: Anime, Animism, Anima:1. Anime, the Japanese term for animation, is grounded in Techno-Imagination. Since the invention of the cinematograph, images have been animated technologically. Hence animated cartoons by Disney, Russian 'multiplication' and the now globally consumed Japanese 'anime', which all participate in the evolution of a genre of 'images set in motion' by various components of the cinematic apparatus (pinscreen, magic lanterns, zoetropes). Our approach reaches beyond a media history of technically animated images and includes consideration of today's technologically guided imagination as it comes to the fore in South East Asian visions and theorizations of animated futures. To think about anime is to reflect too on the emergence and rapid domination of new animated forms such as AR and VR, which integrate animated experience into entertainment and everyday life and to consider the materials of animation, notably liquid crystals,which are a type of lifeform. 2. Animation grounded in AnimismAnimation is encountered in the recurrent nightmare of Western Modernity named Animism. As scholars such as M. Taussig show, no such thing as Animism existed in the societies, cultures and practices decreed 'animist' by modern ethnography and anthropology. 'Animism' hints rather at a boundary of modern experience that accompanies the displacement and fetishisation of cultural-historical artefacts. Recently the diagnosis of an animist impulse has become a concern in contemporary art exhibition practices and finds echo in ideas of Vibrant Matter or Object Oriented Ontology and Speculative Materialism. Animation and new life of objects haunt our vision of 'the lively' and our relation to im/mortality (neuroscience); it induces a reconsideration of established dichotomies such as im/materialism and engenders debates around object-oriented ontology and Realist Magic.3. Animation's root in AnimaIn classical philosophy, Aristotle's treatise On the Soul, translated into Latin as De Anima implies neither a technological nor an animist impulse but a metaphysical one, that is, to ensoul. For Aristotle, the possession of a soul (psyche) is to be understood as the essence of living things and more so as the quintessence of human being. This strand of a wider understanding of Animation opens animation studies to discourses of the trans- and posthuman in contemporary technological and mediated environments. We need to assess the current resonances of anima in an animated environment
期刊论文(4)
专著(0)
科研奖励(0)
会议论文
Ontology of an Image
图像本体
DOI: 10.7146/nja.v30i61-62.127890
发表时间: 2021
期刊: The Nordic Journal of Aesthetics
影响因子: --
作者: [Leslie E]
通讯作者: Leslie E
This other atmosphere: against human resources, emoji and devices
另一种氛围:反对人力资源、表情符号和设备
DOI: 10.1177/1470412919825816
发表时间: 2019
期刊: Journal of Visual Culture
影响因子: 1.4
作者: [Leslie E]
通讯作者: Leslie E
Fluidity - Materials in Motion
流动性 - 运动中的材料
DOI: 10.5771/9783496030614-105
发表时间: 2022
期刊:
影响因子: --
作者: [Leslie E]
通讯作者: Leslie E
Devices and the Designs on Us: Of Dust and Gadgets
我们身上的设备和设计:灰尘和小玩意
DOI: 10.1086/711187
发表时间: 2020
期刊: A Journal of Decorative Arts, Design History, and Material Culture
影响因子: --
作者: [Leslie E]
通讯作者: Leslie E
国内基金
海外基金
晶态桥联聚倍半硅氧烷的自导向组装(self-directed assembly)及其发光性能
  • 批准号:
    21171046
  • 项目类别:
    面上项目
  • 资助金额:
    55.0万元
  • 批准年份:
    2011
  • 负责人:
    李焕荣
  • 依托单位: