Companion players for immersive computer games: How to learn behavioural responses from visual effects
Companion players for immersive computer games: How to learn behavioural responses from visual effects
批准号:
2107651
负责人:
金额:
$0.0万
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2018
资助国家:
英国
项目状态:
已结题
起止时间:
2018 至 --
中文摘要
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英文摘要
The proposed research will explore the relevance of AI technological innovation to develop adaptivecompanions for immersive computer games. Given the visual aspects of a game such as characters, objects,surfaces and texture, companions will be developed automatically by tackling hard challenges in gaming suchas Reinforcement learning or other AI and machine/deep learning techniques. The outcomes of the resultingexploration will be fed back to the design process in the form of visual interactions and learned behaviouralresponses to improve the overall immersive experience of the user(s).In particular, the project will address how a computer program can learn from people, both by intelligentimitation and by learning intelligent responses or companion actions. A promising recent line of research is thediscovery of a mathematical correspondence between Generative Adversarial Networks (GANs) - a recentlydeveloped approach to learning to generate new examples of data similar to those in an existing corpus - andInverse Reinforcement Learning (IRL), a technique for learning to imitate the behaviour of a 'teacher' byinferring the teacher's goals and costs from its behaviour. This line of work will allow artists and programmersto find new ways on how agents interact with the environment/world they are creating and even automatesome of the animation of characters that takes a lot of time to develop.
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