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Researching ways to promote social inclusion by exploring alternative ways to represent time beyond marginalising narratives of time.

Researching ways to promote social inclusion by exploring alternative ways to represent time beyond marginalising narratives of time.
通过探索超越边缘化时间叙事的替代方式来代表时间,研究促进社会包容的方法。
批准号:
2258625
负责人:
金额:
$0.0万
依托单位:
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2019
资助国家:
英国
项目状态:
已结题
起止时间:
2019 至 --

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中文摘要
翻译
我开始进行这项研究,是为了探索时间执行在西方社会中的边缘化效应。由于社会科学对不同时代和社会的文学贡献不同,在关于设计、时间和边缘化的文学研究中,只有几项研究提到了。出于这个原因,本研究的重点是设计和填补关于社会时间实现所造成的边缘化效应的文献空白。随着围绕人工智能进步带来的潜在就业影响的前沿讨论,重新思考社会如何实现快、慢和线性时间性之外的时间和社会包容可以说比以往任何时候都更加重要,尤其是对设计中融入时间实践的产品和服务的设计师来说。由于人机交互(HCI)等学科是人们如何与社会上常见的产品、界面和设备进行交互的前沿学科,本研究将其研究方法嵌入该领域。研究旨在填补设计、时间和边缘化方面的文献空白,同时创造干预方法,增加HCI中的文献,并将时间纳入设计过程中的设计方法。这样做的目的是赋予多样化、包容性的设计解决方案,这些解决方案超越了占主导地位的时间理论,如加速度和时间挤压难题。这些时间理论可能会压制社会群体和社会时间组织设计中的创造力。这项研究的下一个目标是与被当前时间叙事边缘化的社区合作,谈论时间组织的社会复杂性。它的目的是为进一步研究潜在的当前设计提供信息,这些设计可以将时间推向先前提到的主导理论,并为未来包容性的社会实施设计提供信息。进一步的目标是将时间设计落实回社区,以收集关于这些设计是否有助于创建更具社会包容性的时间干预和社会组织的研究。希望这将启发和推动在人机界面和各种设计学科领域内重新思考时间的知识边界。多元混合方法论方法将指导研究过程,结合民族志、人机交互和时间设计方法。民族志研究允许观察性研究方法来研究被时间叙事边缘化的社区的影响,以及与设计师合作,进一步了解目前时间如何影响他们的设计。使用这种方法将告知如何使用时间设计来创建更具社会包容性的人机交互设计。一旦设计形成,它们将被应用到社区中,然后将运行焦点小组来收集数据摘要,以总结这些设计是否有助于他们重新思考设计、时间和边缘化的目标。这项研究为设计师、社会科学家和任何结合技术、社交或改革的学科提供了一个平台,以超越当前占主导地位的时间和社会理论。如果不超越这些占主导地位的理论,我们如何设计、互动、决定和实施社交技术,将对社会和社会组织产生限制性和边缘化的影响。前面提到的目标将增加创新和赋权的设计、概念和干预系统,以推动时间的限制性主导理论超越潜在的社会压迫性概念和创造性限制。
英文摘要
I embarked on this research to explore the marginalising effects of time implementations within western society. With social science contributing varying literature around time and society, during literature research on design, time and marginalisation only a few research mentions where found. For this reason, the research focuses on designing and filling the literature gap on the marginalising effects created by social time implementations. With forefront conversation around potential employment implications due to advancements in artificial intelligence, re-thinking how society implements time and social inclusion beyond fast and slow and linear temporality is arguably more important than ever, especially to designers creating products and services that incorporate time practises within the design. Due to disciplines such as human-computer interaction (HCI) at the forefront of how people interact with products, interfaces and devices commonly implemented into society, this research embeds its research methods within this field.The research aims to contribute to the literature gap in design, time and marginalisation while creating intervention methods that add to literature within HCI and design methodologies that incorporate time within the design process. The aim of this is to empower diverse, inclusive design solutions that think about time beyond the dominant theories of time, such as acceleration and time squeeze conundrums. These time theories can oppress social groups and the creativity within designing for social temporal organisation. The next aim of this research is to work with communities marginalised by current temporal narratives to speak about the social complexities of temporal organisation. It is aiming to inform further research on potential present designs that can push time beyond the dominant theories mentioned prior and inform inclusive future social implemented designs. Further objectives are to implement the temporal designs back into the communities to gather research on whether the designs helped create more socially inclusive temporal interventions and social organisations. Hoping this will inform and push the boundaries of knowledge in re-thinking about time within the field of HCI and the various design disciplines.A multi mixed methodological approach will guide the research process incorporating ethnography, Human-computer interaction and temporal design methods. The ethnography study allows for observational research methods to research the impact on communities marginalised by time narratives as well as working with designers to understand further how time currently informs their designs. Using this method will inform how temporal designs can be used to create more socially inclusive human-computer interaction designs. Once the designs formulate, they will be implemented back into the community, then focus groups will be run to gather the data summarising if these designs helped in their goal of re-thinking about design, time and marginalisation.This research provides a platform for designers, social scientists and any discipline that incorporates technology, social interaction or reforms to think beyond current dominant theories of time and society. Without thinking beyond these dominant theories how we design, interact, decide and implement social technologies will be bound with restrictive and marginalising effects on society and social organisation. The aims mentioned prior will add innovative and empowering designs, concepts and intervention systems to push the restrictive dominant theories of time beyond there potentially social oppressive concepts and creative restrictions.
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