'Playing' with Gay Sex: Exploring Sexual Play in Queer Pornographic Video Games Through Sexual Scripting
'Playing' with Gay Sex: Exploring Sexual Play in Queer Pornographic Video Games Through Sexual Scripting
批准号:
2589560
负责人:
金额:
$0.0万
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2021
资助国家:
英国
项目状态:
未结题
起止时间:
2021 至 --
中文摘要
本研究通过性脚本探索酷儿色情视频游戏中的性游戏——一种规定性行为或性“规则”的概念(Marshall et al., 2018: 16)——专注于利用色情内容来获得玩家乐趣的机制和游戏内元素。游戏通过限制玩家的“规则”进行;酷儿通过在游戏情境中塑造LGBTQ+主体的批判力量挑战这些结构(Ruberg, 2018: 544-545)。调查酷儿色情游戏中的性游戏,探索权力结构中性身份(表现和身体)的复杂性和导航。性游戏是满足个人欲望的行为动机(Paasonen, 2018)。这可以探索玩家的性代理,就像游戏内部参数可能定义他们的行为和乐趣一样。现在,游戏将性和色情元素作为游戏特征(Lauteria and Wysocki, 2015: 1-2)。考虑到这些是构建快乐的结构,在这些游戏中探索酷儿性游戏可能意味着变革体验(Salen和Zimmerman, 2004; Tanenbaum和Tanenbaum, 2015)或越轨,拒绝“隐含玩家”(Aarseth, 2007; Jorgensen和Karlsen, 2018)。同时找到其他PC游戏探索通过网站Steam和Itch。io,项目目前分析:- Hurt Me Plenty (Robert Yang, n.d)-模拟人生4 (Maxis, 2014)- Coming Out on Top (Obscurasoft, 2014)- Full Service (Mazjojo Productions, 2020)项目研究问题:-如何通过游戏边界强制执行性行为/实践?虚拟/物理空间如何限制玩家的性行为?在游戏中,同性恋的眼神是如何使男同性恋变得性感的?-这种性化是如何从同性恋色情图像中产生的?利用二手文献,该项目将通过符号学和语境方法批判性地分析游戏元素,重点关注明确的角色结构和游戏机制。本研究旨在从研究人员的角度探讨性游戏是由社会决定的。然后,定性讨论将与描述玩家对这些游戏和功能的情绪反应的自人种学和在线讨论线程(生成于Reddit)一起进行分析。
英文摘要
This research explores sexual play within queer pornographic video games through sexual scripting - a concept prescribing sexual conducts or 'rules' of sex (Marshall et al., 2018: 16) - focusing on mechanics and in-game elements using pornography for player pleasure. Play progresses through 'rules' limiting the player (Salen and Zimmerman, 2004); Queerness challenge these structures through critiquing powers shaping LGBTQ+ subjects within play contexts (Ruberg, 2018: 544-545). Investigating sexual play in queer porn games explores complexities of play and navigation of sexual identities (representation and physical) within power structures. Sexual play is action motivated towards satisfying individual desires (Paasonen, 2018). This can explore player sexual agency as contested as in-game parameters may define their behaviours and pleasure. Now, gaming adopts elements of sex and pornography as play features (Lauteria and Wysocki, 2015: 1-2). Considering these as structures building pleasure, exploring queer sexual play in these games may indicate transformative experiences (Salen and Zimmerman, 2004; Tanenbaum and Tanenbaum, 2015) or transgressive, rejecting "implied players" (Aarseth, 2007; Jorgensen and Karlsen, 2018).While locating other PC games to explore through websites Steam and Itch.io, the project currently analyses:- Hurt Me Plenty (Robert Yang, n.d.)- The Sims 4 (Maxis, 2014)- Coming Out on Top (Obscurasoft, 2014)- Full Service (Mazjojo Productions, 2020)Project Research Questions:- How can sexual conduct/practice be enforced through game boundaries?- How can virtual/physical spaces restrict player sexual behaviour?- How are homoerotic gazes fixed to sexualise gay men in gaming?- How does this sexualisation arise from gay porn iconographies?Using secondary literature, the project will critically analyse in-game elements through semiotic and contextual approaches, focusing on explicit character constructions and play mechanics. This aims to explore sexual play as socially determined from a researcher's perspective. The qualitative discussion will then be analysed alongside autoethnography and online discussion threads (generated on Reddit) describing players' emotional responses regarding these games and features.
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