Designing for Reflection and Appropriation
Designing for Reflection and Appropriation
批准号:
2882096
负责人:
金额:
$0.0万
依托单位:
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2023
资助国家:
英国
项目状态:
未结题
起止时间:
2023 至 --
中文摘要
玩家挪用和颠覆性的游戏实践通常被视为是由于玩家的创造力而产生的现象,不是因为游戏本身,而是尽管有他们的限制。尽管文献已经发展到了我们可以欣赏相互关联的机构形式的程度,但关于我们如何通过游戏设计框架来处理玩家挪用问题,仍然存在一个空白,这提供了一个潜在的富有成效的研究领域,我们可以在其中调查游戏设计的替代范式。这个项目建议通过调查玩家反思和创造力之间的关系,以及某些游戏设计方法如何吸引结构性挪用,来探索如何邀请玩家适当地使用游戏的结构。回答这些问题不仅可以帮助我们扩大我们对设计的理解,这种设计是有意识的和吸引人的游戏实践的多样性,而且它还可以帮助玩家更深入地掌握他们机构的潜力,这些潜力可以提供幸福的好处,比如在数字环境中有更强的控制感,以及形成个人有意义的游戏实践的能力。
英文摘要
Player appropriation and subversive play-practices are often seen as phenomena that arise due to the creativity of players, not because of the games themselves, but despite their constraints. Even though the literature has evolved to the point where we can appreciate the interconnected forms of agencies, there is still a gap regarding how we can approach player appropriation through the frame of game design, which provides a potentially fruitful area of research where we can investigate alternative paradigms of game design. This project proposes to explore how we can invite players to appropriate the structures of play by investigating the relationship between player reflection and creativity and how certain approaches to game design can invite structural appropriation. Answering these questions could not only help us expand our understanding of design that is conscious and inviting of the multiplicity of play-practices, but it could also help players gain deeper hold of the potentials of their agencies which can provide well-being benefits such as having an increased sense of control in digital contexts and the ability to form personally meaningful play-practices.
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