Only One Day: A Mobile Game Transforming Middle School Students into Future Emergency Medical Professionals
Only One Day: A Mobile Game Transforming Middle School Students into Future Emergency Medical Professionals
批准号:
8967999
负责人:
Jesse Schell
金额:
$21.92万
依托单位:
依托单位国家:
美国
项目类别:
财政年份:
2015
资助国家:
美国
项目状态:
已结题
起止时间:
2015-09-01 至 2016-02-28
关键词:
Accident and Emergency departmentAssociation of American Medical CollegesBehaviorCollaborationsConsultDecision MakingDevelopmentDiagnosisEducationEducational process of instructingEmergency Department PhysicianEmergency Department patientEmergency MedicineEnsureEthnic OriginFundingFutureGoalsGrantHome environmentIndividualKnowledgeLeadLearningMarketingMedicalMedical emergencyMedicineMiddle School StudentModelingNext Generation Science StandardsNursesOperating SystemOutcomePatient CarePatientsPerceptionPhasePhysician&aposs RolePhysiciansPlayPositioning AttributeProblem SolvingRecording of previous eventsResearchRoleSTEM careerSchool-Age PopulationSchoolsSeriesSolutionsStudentsTestingTimeUnderrepresented MinorityVisionVisitcareercommercial applicationdesignempoweredengineering designexperiencehandheld mobile deviceimprovedinnovationinterestjunior high schoolmeetingspublic health relevanceracial and ethnicresearch and developmentrole modelskillssuccessteachertoolusability
中文摘要
描述(由申请人提供):Schell Games与WestEd合作,提议创建一款名为“只有一天”的移动的冒险游戏,在该游戏中,中学生玩家能够从各种艾德角色(医生、护士、治疗师等)的角度体验急诊科(艾德)一天的兴奋。玩家将在同一天多次体验不同的会话,在医生和工作人员的位置之间移动,完成相关的医疗任务,并就患者护理和医生与工作人员的互动和合作做出决定。为了获得成功并完成游戏,玩家必须使用工程设计技能(由下一代科学标准定义)来定义问题(为患者和工作人员),开发和测试行为模型,解释从这些模型中获得的证据,并使用这些证据来解决问题。由于玩家必须在多个迭代中体验同一天,因此他们必须使用在当天的先前迭代中获得的信息来告知如何有效地解决患者和员工的问题。 这个游戏的目的是发生在5,20分钟的会议。每次会议将代表在急诊室的一天。到最后一节,玩家应该已经掌握了足够的知识,包括他们为病人做出的医疗决定和他们与角色之间的互动,以便在理想的一天里玩,从而击败游戏。该项目的目标是(1)通过游戏开发和提高中学生的工程设计技能,(2)让学生熟悉艾德职业,包括必要的医学知识和实现这一职业目标的步骤,以及(3)改变艾德角色中种族和民族多样性的看法。WestEd将与学生、教师和内容专家一起进行可用性和可行性测试,以确保第一阶段的产品是最好的,并为未来第二阶段产品计划的开发提供有用的信息。
英文摘要
DESCRIPTION (provided by applicant): Schell Games, in partnership with WestEd, proposes to create a mobile adventure game entitled Only One Day in which middle-school players are able to experience the excitement of one day in an emergency department (ED) from the perspective of various ED roles (physicians, nurses, therapists, etc). Players will experience the same day multiple times across sessions, moving between physician and staff positions, completing associated medical tasks, and making decisions about patient care and physician and staff interactions and collaborations. To have a successful day and complete the game, players must use engineering design skills (as defined by the Next Generation Science Standards) to define problems (for both patients and staff), develop and test models of behavior, interpret evidence gained from these models, and use that evidence to inform their problem solving. Because players must experience the same day in multiple iterations, they must use information obtained during previous iterations of that day to inform how to effectively and efficiently solve problems with patients and staff. This game is designed to take place within 5, 20-min sessions. Each session will represent one day in the emergency room. By the final session, players should have developed enough knowledge about both their medical decisions for their patients and their between-character interactions to play the ideal day and, thus, beat the game. The project goals are to (1) develop and improve middle-school students' engineering design skills through gameplay, (2) familiarize students with ED professions, including required medical knowledge and steps to achieve this career goal, and (3) change the perception of racial and ethnic diversity within ED roles. WestEd will conduct usability and feasibility testing with students, teachers, and content experts to ensure that the Phase I product is the best possible one and provide useful information for development of future Phase II product plans.
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