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Improving design strategies for customization and appropriation

Improving design strategies for customization and appropriation
改进定制和挪用的设计策略
批准号:
402174-2011
负责人:
Wakkary, Ron
金额:
$1.46万
依托单位:
依托单位国家:
加拿大
项目类别:
Discovery Grants Program - Individual
财政年份:
2014
资助国家:
加拿大
项目状态:
已结题
起止时间:
2014-01-01 至 2015-12-31

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中文摘要
翻译
本研究的目的是显着提高最终用户定制的开发新的设计流程和技术模型,人机交互(HCI)和交互设计。模块化设计策略是当今几乎所有定制方法的基础,有必要超越和修改这些策略或开发新的策略。我们建议利用现有的实践,如模块化和最终用户开发(EUD),以及新兴的最终用户实践,如工具包,自己动手(DIY)和拨款,以克服当前的限制。这项研究的承诺是,最终用户定制可以显着改善后,新的设计流程和技术模型的发展。预期的路径,这方面的贡献是一个重大的修订或更换模块化设计作为一种设计策略。最终用户定制和拨款的改进将导致优化和定位使用交互设计工件和系统,这些工件和系统将有能力随着时间的推移适应最终用户指示的不断变化的需求和环境。这项工作将确定模块化在多大程度上确实是对拨款的限制,并具体说明哪些方面特别有问题。这项工作还将更系统地为设计师和开发人员建立DIY、工具包和拨款的紧急最终用户做法的好处和价值。这些贡献将包括交互设计和HCI专业人员在设计拨款方面的设计方法和技术框架指导,以及允许扩展定制的数字技术原型,这些原型有可能被最终用户占用。
英文摘要
The objective of this research is to significantly improve end-user customization by the development of new design processes and technical models within human-computer interaction (HCI) and interaction design. Modular design strategies underpin almost all customization approaches today and there is a need to push beyond and revise these strategies or develop new ones. We propose to leverage existing practices like modularity and end-user development (EUD), as well as emerging end-user practices like toolkits, do-it-yourself (DIY), and appropriation to overcome current limits. The promise of this research is that end-user customization can be significantly improved upon by the development of new design processes and technical models. The anticipated path to this contribution is a substantial revision or replacement of modular design as a design strategy. Improvements in end-user customization and appropriation will lead to optimized and situated use of interaction design artifacts and systems that will have the capacity to adapt over time addressing changing needs and contexts as directed by end-users. The work will establish the degree to which modularity is indeed a limiter to appropriation and specify what aspects in particular are problematic. The work will also establish more systematically the benefits and value of emergent end-user practices of DIY, toolkits and appropriation for designers and developers. The contributions will include design methods and technical framework guidance for interaction design and HCI professionals in designing for appropriation, plus digital technology prototypes that allow for extended customizations that have the potential to be appropriated by end-users.
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