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Building software quality models for computer games

Building software quality models for computer games
构建计算机游戏的软件质量模型
批准号:
RGPIN-2019-05339
负责人:
Petrillo, Fabio
金额:
$1.68万
依托单位国家:
加拿大
项目类别:
Discovery Grants Program - Individual
财政年份:
2022
资助国家:
加拿大
项目状态:
已结题
起止时间:
2022-01-01 至 2023-12-31

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中文摘要
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英文摘要
Computer games industry (CG) is an essential part of the software industry. Games are a multi-billionaire market, adding CD$ 3.7 billion to Canada's GDP annually, supporting more than 40,000 jobs [2]. However, the software engineering (SE) community rarely studies computer games, and there is a lack of research about CG because there is a vision CG is more art than engineering. My research program contributes to the development of software engineering for computer games (SEGA) by concentrating on modelling, testing, and experimentation. The long-term objective of this program is the formulation of empirical models and approaches to address the lacks of CG engineering. Its activities will produce contributions that widen theoretical knowledge of CG engineering while being also motivated by considerations of use. On the short-term, the present proposal aims at training two doctoral students and four master students and is divided into three objectives as follows. 1. Build models and new techniques for computer game testing. The first objective focuses on applying automatic transformations (e.g., test amplification) in the context of DevOps and targets the early detection of regression bugs. Further, using machine learning techniques (reinforcement learning), this objective shall investigate new approaches to automatically generate and test large numbers of system configurations in CG projects to reduce the costs of manual testing. 2. Build models and new techniques for computer game debugging. Together with testing, debugging is an essential process to find faults. Previous results have discussed crowd approaches to address debugging challenges in software development. Thus, the second objective focuses on investigating debugging for computer games. Thus, the effort to debug computer games using a collaborative approach (as Swarm Debugging) is a research opportunity to explore. 3. Build empirical theories and quality models for computer games. A deep comprehension on testing and debugging phenomena for game computers opens an opportunity to explore new theories and quality models fro CG. Thus, this objective focuses on researching in close cooperation with CG industry (like Ubisoft), applying in the following areas: (1) human factors in SEGA; (2) data-driven and machine learning SE to improve software quality practices in computer games; (3) build software quality models to support CG issues. Accordingly, my program contributes to advancing of quality and reducing maintenance costs to computer games industry.
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Building software quality models for computer games
  • 批准号:
    RGPIN-2019-05339
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $1.68万
  • 财政年份:
    2021
  • 负责人:
    Petrillo, Fabio
  • 依托单位:
Building software quality models for computer games
  • 批准号:
    RGPIN-2019-05339
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $1.68万
  • 财政年份:
    2020
  • 负责人:
    Petrillo, Fabio
  • 依托单位:
Building software quality models for computer games
  • 批准号:
    DGECR-2019-00343
  • 项目类别:
    Discovery Launch Supplement
  • 资助金额:
    $0.91万
  • 财政年份:
    2019
  • 负责人:
    Petrillo, Fabio
  • 依托单位:
Building software quality models for computer games
  • 批准号:
    RGPIN-2019-05339
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $1.68万
  • 财政年份:
    2019
  • 负责人:
    Petrillo, Fabio
  • 依托单位:
国内基金
海外基金
低辐射空间环境下商用多核处理器层次化软件容错技术研究
  • 批准号:
    90818016
  • 项目类别:
    重大研究计划
  • 资助金额:
    50.0万元
  • 批准年份:
    2008
  • 负责人:
    傅忠传
  • 依托单位: