Practical Security Education on Combination of OT and ICT Using Gamification Method at KOSEN
Practical Security Education on Combination of OT and ICT Using Gamification Method at KOSEN
复制标题
KOSEN利用游戏化方法进行OT与ICT结合的实用安全教育
DOI:
10.1007/978-3-319-95678-7_39
复制
发表时间:
2018
期刊:
影响因子:
--
通讯作者:
Masato Matsuoka
中科院分区:
文献类型:
--
作者:
K. Yonemura;R. Komura;J. Sato;Masato Matsuoka
Industry needs the talents who have the knowledge of OT (Operational Technology) security and ICT security and the skill of OT security and ICT security to change the current situation. KOSEN (National Institute of Technology, Japan) has the potential which can change this situation. We attempted to educate OT security for KOSEN students using KIPS (Kaspersky Industrial Protection Simulation) for confirming effect of using gamification theory. And we also examined next issue from that result. We confirmed the security educational effectiveness using two versions of KIPS to get our student’s awareness to OT security. We also confirmed that validity of tactics using KIPS. Furthermore, we find out that potential of our original contents which can learn ICT security knowledge to utilize in OT security. We have future works which we need to reconsider our contents so that it will influence the KIPS score in a proper manner. At the same time, we have to develop the new educational contents which have the property that KOSEN students can learn the basic of OT security as a preliminary learning contents and the property that has global learning with basic OT security and basic ICT security. And it is ideal that we can use it for a number of engineering educational things. We keep examining the method to apply our educational tactics and we will try to foster a talent who can be active in various fields of industry.