The Effectiveness of Instructional Games: A Literature Review and Discussion

The Effectiveness of Instructional Games: A Literature Review and Discussion
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教学游戏的有效性:文献综述与讨论

DOI:
10.21236/ada441935
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发表时间:
2005
期刊:
Educational Technology Research and Development
影响因子:
--
通讯作者:
R. Hays
R. Hays
中科院分区:
--
文献类型:
--
作者:
R. Hays

文献摘要

被引文献

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摘要:本报告回顾了 48 篇关于教学游戏有效性的实证研究文章。它还包括 26 篇其他评论文章和 31 篇关于教学游戏的理论文章的摘要。通过这次审查,我们提供了以下 5 条结论和 4 条建议。结论:(1)关于游戏教学有效性的实证研究比较零散,术语定义不明确,并且存在方法论缺陷。 (2) 有些游戏有时会为某些任务提供有效的指导,但这些结果可能无法推广到其他游戏或教学程序。 (3) 没有证据表明游戏是所有情况下的首选教学方法。 (4) 如果教学游戏嵌入包括汇报和反馈的教学项目中,那么教学游戏会更有效。 (5)游戏过程中的教学支持提高了教学游戏的有效性。建议:(1) 使用游戏进行教学的决定应基于对学习要求的详细分析和替代教学方法之间的权衡。 (2) 项目经理和采购官员应坚持要求教学游戏开发者展示他们的游戏将如何支持教学目标。 (3)游戏应作为辅助和辅助手段,而不是作为独立的教学。 (4) 无教师指导(例如基于网络的教学)必须包括所有“教师功能”。
Abstract : This report documents a review of 48 empirical research articles on the effectiveness of instructional games. It also includes summaries of 26 other review articles and 31 theoretical articles on instructional gaming. Eased on this review the following 5 conclusions and 4 recommendations are provided. Conclusions: (1) The empirical research on the instructional effectiveness of games is fragmented, filled with ill defined terms, and plagued with methodological flaws. (2) Some games provide effective instruction for some tasks some of the time, but these results may not be generalizable to other games or instructional programs. (3) No evidence indicates that games are the preferred instructional method in all situations. (4) Instructional games are more effective if they are embedded in instructional programs that include debriefing and feedback. (5) Instructional support during play increases the effectiveness of instructional games. Recommendations: (1) The decision to use a game for instruction should be based on a detailed analysis of learning requirements and tradeoffs among alternate instructional approaches. (2) Program managers and procurement officials should insist that instructional game developers demonstrate how their game will support instructional objectives. (3) Games should be used as adjuncts and aids, not as stand-alone instruction. (4) Instructor-less a roaches (e.g., web-based instruction) must include all "instructor functions."