Introduction to Game Physics with Box2D

Introduction to Game Physics with Box2D
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Box2D 游戏物理简介

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发表时间:
2013
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通讯作者:
I. Parberry
I. Parberry
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作者:
I. Parberry

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由学术界游戏开发的先驱撰写,游戏物理学与Box2D介绍以轻松,娱乐而又具有指导性的风格涵盖了2D游戏物理学的理论和实践。它为2D视频游戏的物理编程所涉及的主题和代码提供了一个有凝聚力的处理。专注于编写基本的游戏物理代码,本书的前半部分帮助您从头开始掌握游戏物理编程的挑战,而无需库或外部帮助。它考察了游戏物理的数学基础,并通过编码示例说明了它如何在实践中应用。本书的后半部分向您展示了如何使用Box2D,一个流行的开源2D游戏物理引擎。一个配套网站提供补充材料,包括源代码和视频。这本书通过介绍2D游戏物理的理论和应用,帮助你成为一个有能力的2D游戏物理程序员。在阅读本书并尝试代码示例后,您将了解2D游戏物理的基础知识,并知道如何使用Box2D制作基于2D物理的游戏。
Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.