Effects of Prosocial Video Games on Prosocial Behavior

Effects of Prosocial Video Games on Prosocial Behavior
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DOI:
10.1037/a0016997
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发表时间:
2010-02-01
影响因子:
7.6
通讯作者:
Osswald, Silvia
Osswald, Silvia
中科院分区:
心理学1区
文献类型:
--
作者:
Greitemeyer, Tobias;Osswald, Silvia

文献摘要

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先前的研究已经证明,玩暴力电子游戏对社会行为有各种负面影响,因为它会导致攻击性行为的增加和亲社会行为的减少。相比之下,关于亲社会电子游戏影响的证据要少得多。在本研究中,4个实验检验了玩亲社会(相对于中性)视频游戏会增加帮助行为的假设。事实上,玩过亲社会电子游戏的参与者更有可能在事故发生后提供帮助,更愿意(并投入更多时间)帮助进一步的实验,并更经常地干预骚扰情况。结果进一步表明,接触亲社会的电子游戏激活了亲社会思想的可及性,这反过来又促进了亲社会行为。因此,根据电子游戏的内容,玩电子游戏不仅对社会行为有负面影响,而且也有积极的影响。
Previous research has documented that playing violent video games has various negative effects on social behavior in that it causes an increase in aggressive behavior and a decrease in prosocial behavior. In contrast, there has been much less evidence on the effects of prosocial video games. In the present research, 4 experiments examined the hypothesis that playing a prosocial (relative to a neutral) video game increases helping behavior. In fact, participants who had played a prosocial video game were more likely to help after a mishap, were more willing (and devoted more time) to assist in further experiments, and intervened more often in a harassment situation. Results further showed that exposure to prosocial video games activated the accessibility of prosocial thoughts, which in turn promoted prosocial behavior. Thus, depending on the content of the video game, playing video games not only has negative effects on social behavior but has positive effects as well.