Adaptive delta-causality control with prediction in networked real-time game using haptic media

Adaptive delta-causality control with prediction in networked real-time game using haptic media
复制标题

使用触觉媒体的网络实时游戏中的自适应增量因果关系控制和预测

DOI:
10.1109/apcc.2012.6388192
复制
发表时间:
2012
期刊:
2012 18th Asia-Pacific Conference on Communications (APCC)
影响因子:
--
通讯作者:
Shinji Sugawara
Shinji Sugawara
中科院分区:
--
文献类型:
--
作者:
Y. Kusunose;Y. Ishibashi;Norishige Fukushima;Shinji Sugawara

文献摘要

被引文献

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在本文中,我们处理一个空气曲棍球游戏,两个用户玩触觉接口设备作为一个例子,网络实时游戏。为了提高冰球比赛的交互性,提出了带预测的自适应Δ(delta)-因果控制策略,该策略保持了较高的一致性和因果性,并在一定时间后预测位置信息.在QoE(Quality of Experience)评估中,我们评估本地槌的输出质量和交互性、对手槌的输出质量、冰球的输出质量和交互性以及综合质量。结果表明,该方案是有效的,存在最优的预测时间值。
In this paper, we handle an air hockey game which two users play with haptic interface devices as an example of networked real-time games. In order to improve the interactivity of the air hockey game, we propose the adaptive Δ (delta)-causality control scheme with prediction, which keeps the consistency and causality high and predicts positional information after a constant time. In QoE (Quality of Experience) assessment, we assess the output quality and interactivity of local mallet, output quality of opponent's mallet, output quality and interactivity of puck, and comprehensive quality. As a result, we illustrate that the proposed scheme is effective and there exists the optimal value of the prediction time.