Assessing game-themed programming assignments for CS1/2 courses

Assessing game-themed programming assignments for CS1/2 courses
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评估 CS1/2 课程的游戏主题编程作业

DOI:
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发表时间:
2008
期刊:
GDCSE
影响因子:
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通讯作者:
Ruth E. Anderson
Ruth E. Anderson
中科院分区:
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文献类型:
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作者:
Kelvin Sung;Rebecca Rosenberg;M. Panitz;Ruth E. Anderson

文献摘要

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我们设计并实现了以游戏为主题的编程作业模块,专门针对现有的入门编程课程。这些作业是独立的,因此没有图形/游戏背景的教职员工可以选择性地挑选一个子集与他们自己在现有课程中的作业联合收割机相结合。本文首先对以往的研究成果进行了综述,然后描述了以游戏为主题的作业模块。然后,本文重点介绍了我们在评估作业的努力:包括详细的程序和工具,用于评估学生的学习成果和态度的任务,以及教师所需的额外努力,通过在现有的类的任务。
We have designed and implemented game-themed programming assignment modules targeted specifically for adoption in existing introductory programming classes. These assignments are self-contained, so that faculty members with no background in graphics/gaming can selectively pick and choose a subset to combine with their own assignments in existing classes. This paper begins with a survey of previous results, followed by a description of the game-themed assignment modules. The paper then focuses on our efforts in assessing the assignments: including details of the procedures and instruments for evaluating student achievement of learning outcomes and attitudes towards the assignments, as well as the extra effort required of faculty to adopt the assignments in existing clases.