Schoolchildren's user experiences on a physical exercise game utilizing lighting and audio

Schoolchildren's user experiences on a physical exercise game utilizing lighting and audio
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学生在利用灯光和音频的体育锻炼游戏中的用户体验

DOI:
10.1016/j.entcom.2014.08.009
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发表时间:
2014
期刊:
Entertain. Comput.
影响因子:
--
通讯作者:
R. Raisamo
R. Raisamo
中科院分区:
--
文献类型:
--
作者:
Tuuli Keskinen;Jaakko Hakulinen;M. Turunen;T. Heimonen;Antti Sand;Janne Paavilainen;Jaana Parviainen;Sari Yrjänäinen;F. Mäyrä;Jussi Okkonen;R. Raisamo

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受到儿童和青少年运动量减少和肥胖增加这一令人不安的消息的启发,我们研究了交互式照明技术在鼓励儿童参加学校体育锻炼方面的可能性。我们利用价格合理的技术设置,创建了一款基于灯光和声音的故事驱动的体育锻炼游戏。该游戏已在体育课上对多组学童进行了评估。结果表明,通过灯光和音频增强的体育锻炼游戏即使在玩了几次之后也能让学童在精神和身体上保持积极性。在主观评价中,参与者玩了三遍后仍然觉得游戏的故事很有趣,并渴望再次以这种方式进行锻炼。
Motivated by the troubling news on decreased exercise amount and increased obesity among children and adolescents, we investigated the possibilities of interactive lighting technology in encouraging children to participate in physical exercise in schools. We have created a story-driven physical exercise game based on light and sound utilizing a reasonably priced technological setup. The game has been evaluated with several groups of schoolchildren during physical education classes. The results show that a physical exercise game enhanced with lighting and audio keeps schoolchildren motivated both mentally and physically even after several playtimes. In subjective evaluations, participants still found the story of the game interesting after three playtimes, and were eager to exercise this way again.