Designing Visual Metaphors for an Educational Game for Parallel Programming

Designing Visual Metaphors for an Educational Game for Parallel Programming
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为并行编程的教育游戏设计视觉隐喻

DOI:
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发表时间:
2017
期刊:
CHI Extended Abstracts
影响因子:
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通讯作者:
Josep Valls
Josep Valls
中科院分区:
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文献类型:
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作者:
Santiago Ontañón;Jichen Zhu;B. Smith;B. Char;Evan Freed;Anushay Furqan;Michael Howard;Anna Nguyen;Justin H. Patterson;Josep Valls

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现代计算越来越多地以并行方式进行处理,然而,人们对个人如何学习并行编程知之甚少。本文介绍了一款名为“并行”的教育游戏的设计,该游戏既可用于CS本科课程的并行程序设计教学,也可用于收集有关学生如何学习和解决并行程序设计问题的见解。具体地说,我们关注的是选择适当的隐喻以促进并行编程和游戏之间的转换的关键挑战。在这篇文章中,我们描述了我们的设计方法和初步的用户评估结果。
Modern computing is increasingly handled in a parallel fashion, however, little is known about how individuals learn parallel programming. This paper focuses on the design of an educational game called Parallel, designed for both teaching parallel programming education for CS undergraduate curricula, as well as for gathering insights into how students learn, and solve parallel programming problems. Specifically, we focus on the key challenge of choosing the appropriate metaphors in order to facilitate transference between parallel programming and the game. In this paper, we describe our design methodology and results from our preliminary user evaluations.