“Remain Calm. Be Kind.” Effects of Relaxing Video Games on Aggressive and Prosocial Behavior

“Remain Calm. Be Kind.” Effects of Relaxing Video Games on Aggressive and Prosocial Behavior
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“保持冷静。放松的电子游戏对攻击性和亲社会行为的影响”

DOI:
10.1177/1948550611409760
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发表时间:
2012
影响因子:
5.7
通讯作者:
B. Bushman
B. Bushman
中科院分区:
心理学2区
文献类型:
--
作者:
Jodi L. Whitaker;B. Bushman

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研究表明,暴力视频游戏会增加攻击行为并减少亲社会行为,但放松的视频游戏是否会产生相反的效果?在两项实验中,参与者被随机分配玩放松、中性或亲社会的视频游戏 20 分钟。在实验 1 中,参与者与表面上的伙伴进行竞争性反应时间任务,其中他们可以表现出攻击性的方式(通过大声喧哗),或以亲社会的方式(通过给他们的伙伴钱)。在实验 2 中,参与者报告了玩电子游戏后的情绪。研究结束后,他们可以帮助实验者削铅笔。与那些玩暴力或中性电子游戏的人相比,那些玩轻松电子游戏的人攻击性较小,而且更乐于助人。玩轻松的电子游戏可以让人心情好,心情好的人更有帮助。
Research shows that violent video games increase aggressive behavior and decrease prosocial behavior, but could relaxing video games have the opposite effects? In two experiments, participants were randomly assigned to play a relaxing, neutral, or prosocial video game for 20 min. In Experiment 1, participants competed with an ostensible partner on a competitive reaction time task in which they could behave in an aggressive manner (by blasting their partner with loud noise), or in a prosocial manner (by giving their partner money). In Experiment 2, participants reported their mood after playing the video game. After the study was over, they could help the experimenter by sharpening pencils. Compared to those who played violent or neutral video games, those who played relaxing video games were less aggressive and more helpful. Playing a relaxing video game put people in a good mood, and those in a good mood were more helpful.
DOI: 10.1037/a0018251
发表时间: 2010-03-01
影响因子: 22.4
作者:
Anderson, Craig A.;Shibuya, Akiko;Saleem, Muniba
通讯作者: Saleem, Muniba