“Remain Calm. Be Kind.” Effects of Relaxing Video Games on Aggressive and Prosocial Behavior
“Remain Calm. Be Kind.” Effects of Relaxing Video Games on Aggressive and Prosocial Behavior
复制标题
“保持冷静。放松的电子游戏对攻击性和亲社会行为的影响”
DOI:
10.1177/1948550611409760
复制
发表时间:
2012
影响因子:
5.7
通讯作者:
B. Bushman
中科院分区:
文献类型:
--
作者:
Jodi L. Whitaker;B. Bushman
Research shows that violent video games increase aggressive behavior and decrease prosocial behavior, but could relaxing video games have the opposite effects? In two experiments, participants were randomly assigned to play a relaxing, neutral, or prosocial video game for 20 min. In Experiment 1, participants competed with an ostensible partner on a competitive reaction time task in which they could behave in an aggressive manner (by blasting their partner with loud noise), or in a prosocial manner (by giving their partner money). In Experiment 2, participants reported their mood after playing the video game. After the study was over, they could help the experimenter by sharpening pencils. Compared to those who played violent or neutral video games, those who played relaxing video games were less aggressive and more helpful. Playing a relaxing video game put people in a good mood, and those in a good mood were more helpful.
影响因子:
22.4
作者:
Anderson, Craig A.;Shibuya, Akiko;Saleem, Muniba
通讯作者:
Saleem, Muniba