A loose and sketchy approach in a mediated reality environment

A loose and sketchy approach in a mediated reality environment
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在中介现实环境中采用松散且粗略的方法

DOI:
10.1145/1101389.1101463
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发表时间:
2005
期刊:
Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
影响因子:
--
通讯作者:
M. Billinghurst
M. Billinghurst
中科院分区:
--
文献类型:
--
作者:
M. Haller;Florian Landerl;M. Billinghurst

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在本文中,我们提出了一个修改后的,实时版本的松散和草图算法,用于在AR环境中渲染图形。主要的挑战是修改原始算法以在交互式帧速率下产生NPR效果。我们的算法以每秒多帧的速度渲染中等复杂的场景。配备了手持遮阳板,游客可以看到真实的环境与虚拟对象覆盖与真实的和虚拟内容呈现在一个非真实感风格。
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with both the real and virtual content rendered in a non-photorealistic style.
DOI: 10.1109/ismar.2003.1240690
发表时间: 2003-10
期刊: The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.
影响因子: --
作者:
Natsuki Sugano;H. Kato;K. Tachibana
通讯作者: Natsuki Sugano;H. Kato;K. Tachibana