Godzilla: Seamless 2D and 3D Sketch Environment for Reflective and Creative Design Work

Godzilla: Seamless 2D and 3D Sketch Environment for Reflective and Creative Design Work
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发表时间:
2003
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通讯作者:
S. Tano;T. Kodera;T. Nakashima;I. Kawano;K. Nakanishi;G. Hamagishi;M. Inoue;A. Watanabe;T. Okamoto;K. Kawagoe;K. Kaneko;T. Hotta;M. Tatsuoka
S. Tano;T. Kodera;T. Nakashima;I. Kawano;K. Nakanishi;G. Hamagishi;M. Inoue;A. Watanabe;T. Okamoto;K. Kawagoe;K. Kaneko;T. Hotta;M. Tatsuoka
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作者:
S. Tano;T. Kodera;T. Nakashima;I. Kawano;K. Nakanishi;G. Hamagishi;M. Inoue;A. Watanabe;T. Okamoto;K. Kawagoe;K. Kaneko;T. Hotta;M. Tatsuoka

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信息技术的快速发展使得许多支持创造性工作的系统成为可能。然而,人们逐渐发现,最新的信息系统有一个严重的缺陷,它们不但不能促进创造性工作,反而常常阻碍创造性工作,或者让我们在做创造性工作时停止积极思考。在本文中,我们首先解释这些系统的这些缺点源于对促进反思性和实验性认知活动的合适媒体和方式的不当选择。之后,我们描述了一个名为“哥斯拉”的实验系统,该系统支持创意设计,特别是汽车外观设计师的创意设计。设计师可以在 2D 平板(带 LCD 的平板电脑)上绘制概念图像,当他们将草图放在半空中时,2D 草图的形状会被自动识别,并显示为 3D 平板(立体电视)显示的 3D 草图。设计师可以从二维或三维的不同角度绘制、修改和查看其图纸。需要注意的是,3D图像并不是以精美的CG图像的形式展示,而是以模仿设计师笔触产生的许多3D草书线组成的3D草图的形式呈现——这是为了让设计师保持反思性的认知模式,为他们的创造力提供丰富的刺激。最后,我们讨论了在汽车制造商试用哥斯拉时获得的有希望的评估结果。
The rapid development of information technology has enabled many systems that support creative work. However, it has gradually become obvious that the latest information systems have a serious drawback in that instead of promoting creative work, they often discourage it or let us stop thinking actively while doing it. In this paper, we begin by explaining that such drawbacks of these systems originate from improper selection of a suitable media and modality for promoting both reflective and experimental cognitive activities. After that, we describe an experimental system called "Godzilla" that supports creative design, specifically that of a car-exterior designer. Designers can draw their concept image on a 2D pad (a tablet with an LCD), and when they hold the sketch on the pad in midair, the shape of the 2D sketch is automatically recognized and appears as a 3D sketch displayed by a 3D pad (stereovision TVs). Designers can sketch, modify, and look at their drawings from different viewpoints in either two or three dimensions. Note that the 3D images are not displayed as beautiful CG images, but as 3D sketches that consist of many 3D cursive lines produced by mimicking the designer's pen touch – this is to keep the designers in the reflective cognitive mode and to provide a rich stimulus for their creativity. Finally, we discuss the promising evaluation results that we obtained when Godzilla was used on a trial basis at an automobile manufacturer.