In and out of control: Learning games differently

In and out of control: Learning games differently
复制标题

控制与失控:以不同的方式学习游戏

DOI:
--
复制
发表时间:
2009
期刊:
--
影响因子:
--
通讯作者:
J. Jenson
J. Jenson
中科院分区:
--
文献类型:
--
作者:
S. Castell;L. Boschman;J. Jenson

文献摘要

被引文献

相似文献

在本文中,我们利用演员网络理论的理论资源作为一个“框架”,在其中组织视频数据,我们一直在收集玩,更具体地说,女孩学习玩,数字游戏。通过对互动的微观分析,我们仔细研究了在游戏环境中控制的交叉轨迹--自我、他人和技术。使用MAP,一个软件程序,支持多模态分析,我们提供了一个说明说明帐户的微观合作能力,技术支持的游戏,提请注意发展显着的行为,因为他们体现,不一定是认知语言的字符,通常没有被证明在合作学习的研究。本文的一个特别贡献是它的研究小组玩,一个相对欠研究的主题,在游戏研究,和一个视角,使我们能够专门研究的现象,分布式发展的能力中央学习,并通过合作玩。
In this paper we make use of the theoretical resources of actor network theory as a ‘frame’ within which to organize video data we have been collecting on playing, and more specifically, on girls learning to play, digital games. Through a microanalysis of interaction, we closely examine intersecting trajectories of control -- self, other, and technology -- within the context of game play. Using MAP, a software program that supports multimodal analysis, we offer an illustrated account of the microgenesis of competence in collaborative, technologically-supported gameplay, drawing attention to developmentally significant behavioural regularities which, because they are embodied and not necessarily cognitive-linguistic in character, have not typically been evidenced in research on collaborative learning. A particular contribution of this paper is its study of group play, a relatively under-studied topic in gameplay research, and a perspective that has allowed us to look specifically at the phenomenon of the distributed development of competence central to learning in and through collaborative play.