Multi-view point splatting
Multi-view point splatting
复制标题
多视点泼溅
DOI:
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发表时间:
2006
期刊:
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通讯作者:
R. Pajarola
中科院分区:
文献类型:
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作者:
T. Hübner;Yanci Zhang;R. Pajarola
The fundamental drawback of current stereo and multi-view visualization is the necessity to perform multi pass rendering (one pass for each view) and subsequent image composition + masking for generating multiple stereo views. Thus the rendering time increases in general linearly with the number of views.In this paper we introduce a new method for multi-view splatting based on deferred blending. Our method exploits the programma-bility of modern graphic processing units (GPUs) for rendering multiple stereo views in a single rendering pass. The views are calculated directly on the GPU including sub-pixel wavelength selective views. We describe our algorithm precisely and provide details about its implementation. Experimental results demonstrate the performance advantage of our multi-view point splatting algorithm compared to the standard multi-pass approach.