Stereoscopy and the Human Visual System.

Stereoscopy and the Human Visual System.
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DOI:
10.5594/j18173
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发表时间:
2012-05
影响因子:
--
通讯作者:
Watt SJ
Watt SJ
中科院分区:
其他
文献类型:
--
作者:
Banks MS;Read JC;Allison RS;Watt SJ

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立体显示已经成为许多应用的重要应用,包括远程设备的操作、医学成像、外科手术、科学可视化和计算机辅助设计。但最重要和最令人兴奋的发展是将立体声技术融入娱乐:具体地说,就是电影、电视和视频游戏。在这些立体应用中,三维(3D)图像应该对所描绘的场景的3D结构产生忠实的印象。此外,观者应舒适,不要带着眼睛疲劳或头痛离开体验。最后,立体图像的呈现不应该产生像闪烁或运动抖动这样的时间伪影。本文综述了目前立体人类视觉的研究现状,以及它如何为我们提供关于如何最好地创建和呈现立体3D图像的信息。本文分为四个部分:(1)获得正确的几何形状,(2)立体3D媒体中的深度线索交互,(3)立体图像上的聚焦和注视,(4)时间表示协议如何影响闪烁、运动伪影和深度失真。
Stereoscopic displays have become important for many applications, including operation of remote devices, medical imaging, surgery, scientific visualization, and computer-assisted design. But the most significant and exciting development is the incorporation of stereo technology into entertainment: specifically, cinema, television, and video games. In these applications for stereo, three-dimensional (3D) imagery should create a faithful impression of the 3D structure of the scene being portrayed. In addition, the viewer should be comfortable and not leave the experience with eye fatigue or a headache. Finally, the presentation of the stereo images should not create temporal artifacts like flicker or motion judder. This paper reviews current research on stereo human vision and how it informs us about how best to create and present stereo 3D imagery. The paper is divided into four parts: (1) getting the geometry right, (2) depth cue interactions in stereo 3D media, (3) focusing and fixating on stereo images, and (4) how temporal presentation protocols affect flicker, motion artifacts, and depth distortion.
DOI: 10.1016/0042-6989(95)00190-5
发表时间: 1996-05-01
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影响因子: 1.8
作者:
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期刊: SMPTE JOURNAL
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通讯作者: ARDITO, M