Velocity-based shock propagation for multibody dynamics animation
Velocity-based shock propagation for multibody dynamics animation
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DOI:
10.1145/1243980.1243986
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发表时间:
2007-01-01
影响因子:
6.2
通讯作者:
Erleben, Kenny
中科院分区:
文献类型:
--
作者:
Erleben, Kenny
Multibody dynamics are used in interactive and real-time applications, ranging from computer games to virtual prototyping, and engineering. All these areas strive towards faster and larger scale simulations. Particularly challenging are large-scale simulations with highly organized and structured stacking. We present a stable, robust, and versatile method for multibody dynamics simulation. Novel contributions include a new, explicit, fixed time-stepping scheme for velocity-based complementarity formulations using shock propagation with a simple reliable implementation strategy for an iterative complementarity problem solver specifically optimized for multibody dynamics.