Evaluating wide-field-of-view augmented reality with mixed reality simulation

Evaluating wide-field-of-view augmented reality with mixed reality simulation
复制标题

通过混合现实模拟评估宽视场增强现实

DOI:
10.1109/vr.2016.7504692
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发表时间:
2016
期刊:
2016 IEEE Virtual Reality (VR)
影响因子:
--
通讯作者:
Tobias Höllerer
Tobias Höllerer
中科院分区:
--
文献类型:
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作者:
Donghao Ren;Tibor Goldschwendt;YunSuk Chang;Tobias Höllerer

文献摘要

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全环绕增强现实技术是一个未被充分研究的课题,因为目前还没有硬件能够支持它。由于目前的增强现实显示器只支持相对较小的视野,因此大多数增强现实应用都采用相对较小的物理世界的基于点的注释。预期AR功能的变化,我们尝试了宽视野注释,将视野中相距甚远的元素链接起来。我们已经建立了一个系统,使用全环绕虚拟现实模拟增强现实与不同的视野,有和没有跟踪文物。我们进行了一项研究,比较用户的性能在五个不同的任务组内的信息寻求的情况下,比较两个不同的视野和存在和不存在的跟踪工件。一个受限制的视野显着增加了任务完成时间。我们发现跟踪工件的任务时间影响的迹象根据年龄而变化。
Full-surround augmented reality, with augmentations spanning the entire human field of view and beyond, is an under-explored topic since there is currently no hardware that can support it. As current AR displays only support relatively small fields of view, most AR applications to-date employ relatively small point-based annotations of the physical world. Anticipating a change in AR capabilities, we experiment with wide-field-of-view annotations that link elements far apart in the visual field. We have built a system that uses full-surround virtual reality to simulate augmented reality with different field of views, with and without tracking artifacts. We conducted a study comparing user performance on five different task groups within an information-seeking scenario, comparing two different fields of view and presence and absence of tracking artifacts. A constrained field of view significantly increased task completion time. We found indications for task time effects of tracking artifacts to vary depending on age.