Generation of random series in two-person strictly competitive games

Generation of random series in two-person strictly competitive games
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两人严格竞争游戏中随机序列的生成

DOI:
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发表时间:
1992
期刊:
影响因子:
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通讯作者:
D. Budescu
D. Budescu
中科院分区:
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文献类型:
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作者:
A. Rapoport;D. Budescu

文献摘要

被引文献

相似文献

一个普遍的结论是,人类无法产生一系列随机的离散反应,即使被指示这样做,这一结论得到了各种实验的广泛一致支持。提出了几个参数,以表明支持这一说法的实验证据是困扰着逻辑和方法上的困难。使用一种新的研究范式,本文报告的实验结果表明,当人们参与2人严格竞争游戏时,他们可以更成功地生成满足随机性标准测试的二进制序列,诱导他们隐藏自己的选择,并保护自己免受自己的弱点,以最大化收益
A general conclusion, widely and uniformly supported by a variety of experiments, is that humans are unable to produce a random series of discrete responses, even when instructed to do so. Several arguments are advanced to show that the experimental evidence in support of this claim is plagued with logical and methodological difficulties. Using a new research paradigm, this article reports experimental results showing that people can generate binary sequences that satisfy standard tests of randomness more successfully when they participate in 2-person strictly competitive games inducing them to conceal their choices and protect themselves from their own frailty to maximize gain