Video Game Therapy for Emotional Regulation and Impulsivity Control in a Series of Treated Cases with Bulimia Nervosa

Video Game Therapy for Emotional Regulation and Impulsivity Control in a Series of Treated Cases with Bulimia Nervosa
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DOI:
10.1002/erv.2259
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发表时间:
2013-11-01
影响因子:
5.3
通讯作者:
Fernandez-Aranda, Fernando
Fernandez-Aranda, Fernando
中科院分区:
心理学2区
文献类型:
--
作者:
Fagundo, Ana B.;Santamaria, Juan J.;Fernandez-Aranda, Fernando

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虽然标准的心理治疗在治疗饮食失调(ED)的几个核心特征方面已经取得了成功,但其他特征,如情绪调节或冲动,似乎更难以改变。越来越多的证据支持认知补救对ED患者认知和情绪困难的疗效。Playmancer/ Islands是一款专门用于治疗以冲动控制问题为特征的精神障碍的视频游戏(VG)。这个游戏的目标是增强对情绪、决策和行为的自我控制。本研究的目的是描述连续9例神经性贪食症患者的结果,这些患者在接受认知行为疗法(CBT)的同时接受了VG治疗。结果包括临床和精神病理问卷,以及VG期间的生理测量。治疗后,情绪调节改善,心率变异性增加,呼吸频率和冲动性指标降低。这些发现表明,VG训练可以提高ED的治疗效果。版权所有(c) 2013 John Wiley & Sons, Ltd和饮食失调协会。
Although standard psychological treatments have been successful in treating several core features in eating disorders (ED), other characteristics such as emotional regulation or impulsivity appear to be more resistant to change. There is a growing body of evidence to support the efficacy of cognitive remediation for cognitive and emotional difficulties in ED. Playmancer/ Islands is a video game (VG) designed to specifically treat mental disorders, characterized by problems in impulse control. The objective of the game is to increase self-control over emotions, decision making and behaviours. The aim of this study is to describe the results from a consecutive series of nine bulimia nervosa patients who were treated with the VG in addition to cognitive behaviour therapy (CBT). The outcomes included clinical and psychopathological questionnaires, and physiological measures were obtained during the VG. Emotional regulation improved, heart rate variability increased, and respiratory rate and impulsivity measures reduced after the treatment. These findings suggest that VG training may enhance treatment for ED. Copyright (c) 2013 John Wiley & Sons, Ltd and Eating Disorders Association.