A pedestrian approach to ray shooting: shoot a ray, take a walk
A pedestrian approach to ray shooting: shoot a ray, take a walk
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行人进行射线射击的方法:射击射线,散步
DOI:
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发表时间:
1993
期刊:
影响因子:
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通讯作者:
S. Suri
中科院分区:
文献类型:
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作者:
J. Hershberger;S. Suri
We propose a very simple ray-shooting algorithm, whose only data structure is a triangulation. The query algorithm, after locating the triangle containing the origin of the ray, walks along the ray, advancing from one triangle to a neighboring one until the polygon boundary is reached. The key result of the paper is a Steiner triangulation of a simple polygon with the property that a ray can intersect at most O(log n) triangles before reaching the polygon boundary. We are able to compute such a triangulation in linear sequential time, or in O(log n) parallel time using O(n/log n) processors. This gives a simple, yet optimal, ray-shooting algorithm for a simple polygon. Using a well-known technique, we can extend our triangulation procedure to a multiconnected polygon with k components and n vertices, so that a ray intersects at most O(√κ log n) triangles. © 1995 Academic Press, Inc.